D&D&LB Class: Thief

Level 1

HP: 1d6
THAC2: 16
Armor Class: Determined by equipment used.
Equipment: Cannot use any armor or shield.
Saves: Petrif & Paralysis 13; Poison & Death 13; Blast & Breath 16; Staffs & Wands 14; Spells 15
Thief Trick: 14 or higher
Special: Backstab deals 2d6 damage.
XP for level 2: 1,800

Level 2

HP: 1d6 + 1
THAC2: 15
Armor Class: Determined by equipment used.
Equipment: Cannot use any armor or shield.
Saves: Petrif & Paralysis 12; Poison & Death 12; Blast & Breath 15; Staffs & Wands 13; Spells 14
Thief Trick: 13 or higher
Special: Craft Poison
XP for level 3: 3,600

Level 3

HP: 2d6
THAC2: 15
Armor Class: Determined by equipment used.
Equipment: Cannot use any armor or shield.
Saves: Petrif & Paralysis 12; Poison & Death 11; Blast & Breath 14; Staffs & Wands 13; Spells 14
Thief Trick: 12 or higher
Special: Backstab deals 3d6 damage.
XP for level 4: 7,200

Level 4

HP: 2d6 + 1
THAC2: 14
Armor Class: Determined by equipment used.
Equipment: Cannot use any armor or shield.
Saves: Petrif & Paralysis 12; Poison & Death 11; Blast & Breath 14; Staffs & Wands 12; Spells 13
Thief Trick: 11 or higher
Special: Craft Trap
XP for level 5: 14,400

Level 5

HP: 3d6
THAC2: 14
Armor Class: Determined by equipment used.
Equipment: Cannot use any armor or shield.
Saves: Petrif & Paralysis 11; Poison & Death 10; Blast & Breath 13; Staffs & Wands 12; Spells 13
Thief Trick: 10 or higher
Special: Backstab deals 4d6 damage.
XP for level 6: 24,000

Backstab

A thief can backstab a creature anytime they can attack the creature without the creature being aware of their presence, or when the creature is so significantly distracted that they’re not aware of the thief’s actions.

Thief Skills

Thieves are skillful characters, and they’re able to accomplish a number of tasks which are much more difficult for characters of other classes. At first level, a thief can succeed at any of the followings tasks by rolling a 14 or higher on a D20:
Pick pockets, open locks, find & remove small traps, move silently, hide in shadows, hear noises, climb sheer walls.
Note that any character can attempt most of these tasks, but they must roll an 18 or higher to do so, and failure may be more severe for those characters than it would be for a thief.

Craft Poison

Starting at second level, thieves learn to craft poisons. This will require an investment of funds, and will be detailed further when it becomes relevant.

Craft Traps

While any player can attempt to create simple traps, level four thieves have become familiar enough with minor devices that they are able to create more complex traps. This will be detailed further when it becomes relevant.

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