Succubi in Succubus Town

I’m obsessed with Comma, Blank_’s Google Analytics profile. Fiddling around with it, learning new things about my traffic, and watching the ways in which my readership has grown in the last few months tickles me pink. And more than anything else, I obsess over are search terms. Knowing what people are looking for when they find your site is not only useful, but it can be gods damned hilarious. Someone searching for “bar0n’ika” ended up finding Colorful Characters 4: Baron Ika of the Treebreaker Tribe, and someone searching for “erotic art inspired by the dungeons & dragons monster manual” found a scan from the 3.5 Monster Manual which I once uploaded but never used.

Hits from unusual search terms like those listed above tend to be rare. Most people find Comma, Blank_ by searching for much more mundane terms: dungeon door, elf archer, orc ranger, etc. One unusual term, however, is actually quite common. In fact, it is the number one search term which leads people to visit this site: “Succubi in Succubus town.”

The page these folks are finding, of course, is my post from early December entitled “Succubi Deserve More,” which I think is among some of my better work. I’m only too happy that people are finding it. But I can’t help but wonder why in the world so many people are searching for this term in the first place. I tried searching it myself, and can find no reference to any kind of succubus town whatsoever. Mostly it’s just novels by a woman named Nina Harper. I would think that, given the frequency with which the term is searched for, that it was an actual reference to something which could be found online. But no such luck.

In discussing this oddity with some of my friends, we got to joking about what a succubus town might look like. Which is when it hit upon me that I should actually start taking notes on our conversation, because writing a post about a town populated entirely by succubi sounds awesome.

The City of Al Uzzara
Colloquially known as “Succubus Town,” or just “Sex City,” Al Uzzara is an opulent metropolis located on the 570th layer of the Abyss; Malcanthet’s Domain. Unlike many parts of the abyss it is generally considered a pleasant place to visit. The entire permanent population of Al Uzzara are succubi and incubi, and within the city limits these otherwise evil creatures seem intent on nothing but making their guests comfortable and happy during their stay.

Unfortunately, no one is able to truthfully explain precisely how their stay was made pleasant. A permanent and powerful enchantment on the city of Al Uzzara causes any non-succubus who visits to completely forget anything which happened there within an hour of their departure. All they are left with is a vague sensation of how they felt about their stay.

Atmosphere
On the surface, Al Uzzara is a place where any being can satisfy their carnal urges easily and cheaply. Every inn doubles as a brothel, and every eating establishment is accompanied by a burlesque show. Demons are the city’s most common patrons, but beings of many cultures which view planar travel as commonplace visit Al Uzzara frequently. Even humanoids are a common enough sight here, though few creatures of a goodly alignment ever willingly travel to the abyss.

The succubic residents of Al Uzzara happily alter their mannerisms, their forms, even their gender, so as to appeal to the aesthetic sensibilities of their visitors. And succubi are very good at determining a creature’s innermost desires. The guile and trickery which is known throughout the multiverse to be synonymous with succubi seems conspicuously absent here. Most who venture here become overwhelmed by the decadent possibilities to dwell on that curiosity. Those few who do look beyond the surface of Al Uzzara quickly find the natives to be much less friendly. If they are unlucky enough to actually discover anything, they may never return from the city of sex.

In truth, the city is, literally, a breeding ground of demonic soldiers and slaves. The succubi of Al Uzzara entice their male visitors to engage in as much debauched sex as possible, allowing the succubi to give birth to demon spawn which may then be sold as troops for the generals of the blood war, or as slaves to anyone who desires them. Female visitors are likewise encouraged to entertain their wildest desires, only to then be drugged, and have their gestation periods magically accelerated. When they awake they will never know what evil’s they’ve helped bring into existence.

Layout
Al Uzzara is a walled city, with many high towers and sky bridges overlooking the beautiful, but deadly, gardens of the 570th layer of the abyss. It is divided into a number of districts designed to appeal to a variety of archetypical sexual predilections. There are posh pleasure palaces, and lascivious libraries. A district of seedy back alley debauchery, and one of not-so-chaste religious figures–though none of the churches here are consecrated of course. There are even areas of the city for those who like to dominate, or be dominated by others. The city’s main roads are designed to allow visitors to travel directly to an area which suits their desires, without passing into an area they may not want to visit.

The Nexus: All throughout Al Uzzara are hidden doors. Every bedchamber, every harem, every place where a visitor might think themselves alone (save their companionship) is accessible from the nexus. It is a circular stone chamber, buried deep beneath the deepest basements of the city above. Seven ascending ramps spiral outward from the bottom of the chamber. Every few feet along the wall of the chamber is a portal, showing a view of the chamber it leads to. Walking through the portal causes one to appear in some innocuous place out of sight of the room’s occupants. The Nexus is used both to carry female guests to the birthing chamber, and to secretly switch out a male guest’s companions, so that his previous companions may visit the birthing chamber.

The Birthing Chamber: A short hallway at the bottom of the Nexus leads to the Birthing Chamber. Succubi, inherently capable of controlling their own reproductive process, visit here only to drop off their spawn in cages to be sold later. For the non-succubi who are brought here, there are a rows of comfortable couches attended by succubi particularly adept in sorcerous magics. They accelerate the gestation periods of these females, dull their pain and heal any damage caused by the birthing, then call on others to carry them back through the nexus while their young are prepared for sale.

The Horns: The horns are the two tallest buildings in Al Uzzara. They are conically shaped–wide at the base, and rising to a point at the top. This is the only visible portion of the city which visitors are not allowed to access, and in fact, it can only be accessed by one with the ability to fly. The right tower is the seat of the city’s government. Malcanthet reigns supreme over Al Uzzara, as she does over the entire 570th layer, but she rarely visits this city. The rule of Al Uzzara is largely left to a council of 30 succubi, whose primary concerns are drawing willing victims to the city, and bartering deals with those who wish to purchase the slaves the city produces. The left tower is home to the city’s enforcers, collectively known as biters. Violence and conflict are rare in Al Uzzara, and when they occur there is normally a succubus on hand who can easily handle the situation themselves. The biters primarily concern themselves with watching for any who have remained in the city too long, or who seem to be paying too much attention to how the city is run.

Designing a Village in Detail

Not too long ago, Zalekios conquered a small village. It’s something I’ve wanted the character to do for some time. And, in our last game, my GM was gracious enough to include an opportunity for conquest. To be honest, I have no grand and evil scheme to further overpower my character through corrupt governance. Certainly, I have plans on how I’ll make use of my subjects, but the ways in which the town will benefit Zalekios are much less interesting to me than the challenges and opportunities ruling over a town will provide. The need to fortify it, defend it, and ensure that my subjects are unable to oust me while I’m out adventuring, all sound like interesting and entertaining challenges to me.

So once I had the town under my thumb, I asked my GM if it would be alright for me to make a detailed map of the village. He agreed, and we spent some time going over what my limitations were. Geographically, the village is located in a large area of plains, with no major shifts in elevation or terrain type for several miles around. Neither are there any significant bodies of water, or forested areas nearby. Honestly, I think he just made the environment as simple as possible because he’s afraid of my ingenuity. But that’s okay with me. I like a challenge.

I was also told that I had a total of 377 villagers, 27 of which could be level 1 experts, adepts, warriors, or aristocrats. The rest are level 1 commoners. Other than that, he left everything up to me. I’ve checked in with him periodically throughout the town creation process, but he hasn’t vetoed any of my decisions yet. Of course, I’ve kept everything in line with what one would find in a dirt-poor town, so he hasn’t had much to say “no” to. He and I have been playing games together long enough that we have a pretty good sense of what the limits are in each other’s games.

Now, even as a GM, I don’t often have the opportunity to truly build a thoroughly detailed community. Normally it’s simply not an efficient use of time. It’s much easier and faster to simply plot out the most basic outline of what the town is like: what kind of government it has, what its economy is based on, whether it has any unusual traditions or culture, and whether it has any noteworthy landmarks or NPCs. Everything else can be generated on the fly. Even with more detailed cities which my players return to often, I rarely do more than sketch out general “districts,” and identify the location of the main roads through the town. The port city of Niston, which the players in my Ascendant Crusade game have visited in between adventures for several years now, is still just a rough collection of squares marked “Affluent Area,” “Merchant Section,” “Slum,” “Docks,” and so on.

As a player preparing to govern this town, however, I find the idea of exacting detail appealing. Knowing precisely how many warriors are in the town guard will help me plan my defenses. And since the character in question is Zalekios, knowing just how many commoners I can eat before my breeding stock gets too low is important! Additionally, a large part of my plans involve modifying the town, in the form of watch towers, walls, work camps, etc, so I want to know precisely what I have to work with.

I decided to start by figuring out what kind of population I have. I broke my population into three age based groups. First would be children, defined by Pathfinder as anyone under 15 years old. Last there’s the elderly, which I defined as anyone over 55. In between those two groups are the adults. So out of my 377 total population, I needed to figure out how many people fell into the three groups. I decided to use a population pyramid to work out a basic percentage. I spent some time looking for one which applied specifically to medieval villages, but didn’t have any luck finding one. So I just stuck with the closest to average I could find. What I wound up with, using some very rough estimation, is 91 children, 260 adults, and 26 elderly. I figure that, to keep things simple, I would split the genders evenly. Since my population is an odd number, I flipped a coin, and determined that the odd person out is a woman named Old Ms. Dyterran, by far the oldest person in the village at 84 years. Her children are dead of old age, but she lives with her grandson and his family. She likes to tell scary stories to children.

Outliers such as old Ms. Dyterran aside, I find these numbers to be telling of the type of community this is. With a max population of 377, it’s a very small community. People’s lives will be interconnected. But I would estimate that the community is still too large for everyone to know everyone else. Even acquaintance level relationships are difficult to maintain when there’s several hundred of them. However, when you break things down by age, the numbers get remarkably smaller. If there are only 91 children under the age of 15, then how few must there be between the ages of 8 and 12? If there’s only ten or twenty kids your age in town, you probably know all of them. That goes doubly so for the old folks, who probably all know each other quite well by now.

Moving on, I estimated that there would be 89 households, based on the adult population. That’s assuming that every household is centered around an adult couple. Children and elderly would live with said couples, as would a number of dependent adults who are over the age of 15, but have not yet struck out on their own. This would mean that there are 2.9 adults per household, 1.02 children per household, and 0.29 elderly per household. So if you walk into one of these 89 homes at random, the odds are that there are two wedded adults there, who live with one young child and one adult child. And there is a roughly one-in-three chance that one of the couple’s parents is still alive, and also living in the house. So most homes contain 4-5 people.

Once I had some ideas on what the population numbers looked like, I moved on to economics. Fun fact, if you google “Plains People,” all you really come up with are the Plains Indians, and they were nomads, so information on them was no help in this project. However, Wikipedia has a great deal of information on plains which I found extremely useful in this endeavor. While it may not be an ideal source if you’re looking for facts you can rely on, Wikipedia more than accurate enough if you’re just looking to inject a little realism into your role playing games. Turns out “plains” is an exceptionally broad category, which covers dozens of terrain types.

I decided that my GM’s goal in providing me with an endless flatland of plains was probably closest to the American prairie. Which, I learned, is excellent for farming. However, farming there required more advanced farming equipment than was available when it was first settled. Apparently, up until that point, farmers used wooden plows, but steel plows needed to be developed to handle the tougher earth. I decided one of my experts would need to be a dedicated toolmaker. Animal husbandry is also an option for people living in an area like the American prairie. Using that information, I decided that farming would be the main source of food and income for this village, with pigs and chickens providing them with some dietary variety.

The only major landmarks of note are the homes of the mayor and wizard, both of whom Zalekios killed in his secret coup. Since Zalekios is impersonating the mayor, he’s taken up that residence, and billeted his small army of 33 goblins in the Wizard’s home. I mocked up this “Town Character Sheet” in open office writer.

From there, it was time to draw the map. As with the previous steps, I decided to do some research first. I dug through a number of sources for maps, including my own books, the Cartographer’s Guild, and just plain old google image search. I saved a few dozen samples to reference as I went to make my own map, and used elements from several of them. However, this map, from the Warhammer Fantasy RPG, was my biggest aide. It is at the same time both extremely simple, and extremely detailed. If you step back and look at the whole map, you see what appears to be a birds eye view of a large city. Each building and side street is distinct, and you get a sense of what the town is like from a street view. There are clearly affluent areas near the parks, with larger houses, etc, along with poorer areas of much smaller buildings clustered together. Yet for all its detail, the map is drawn quite simply. Each individual building is little more than a brown shape with either an “X” or an “I” drawn on top of it to indicate the slant of the roof.

To start with, I sketched out a “districts” map, like the ones I mentioned above. It looked like a series of circles, like a bulls-eye. The small, center circle was designated for important buildings, like the mayor’s residence. It’s also the location of the town square, where meetings would be held. Around that is the residential area. This was a much larger section, which would contain most of the town’s buildings, arranged around the center of town roughly evenly. The largest circle, by a significant margin, is the farmland, which surrounds the entire town.

Here’s what I’ve come up with so far:

The areas of brown within the town indicate pig pens, whilst I imagine many homes have chicken coops next to them. The small circles in the center of the two ancillary “town squares” represent wells. The two white buildings are the Mayor’s residence and the Wizard’s home. The crosshatch patterns surrounding the town represent farmland.

There are still a number of problems with this map. My scale is way off, for one thing. The more important buildings near the center of town should be much larger, while the residential buildings can be relatively small. The farmland was also truncated due to the limited size of the paper. Normally I’d remake the map before posting it, but at this point I’m not sure I’ll bother remaking this map. Even though it’s not “to scale,” it effectively demonstrates the layout of the town.

Anybody else have experience detailing small towns? Any tips on how to improve my process?

Succubi Deserve More

Warning: I do discuss sex a great deal in this post. I’ve tried to keep things clean, but this is an extended post about sex demons. Consider yourself forewarned.

I love Succubi. Not because they’re often portrayed as sexually aggressive women with fangs and wings. The overuse of that trope is precisely the problem, actually. My fascination for succubi is similar to my fascination with vampires; as monstrous foes, they are unique in their use of guile and charm. While vampires have been characterized in many different ways, particularly in recent years, my favorite kind of vampire has always been one which suffers from all the many weaknesses of his or her kind. Must avoid garlic, must avoid holy symbols, cannot cross running water under their own power, cannot enter a building unless invited, and of course, cannot go out during the day. Vampires are more defined by their weaknesses than by their strengths, and they compensate for these manyfold weaknesses with charm. They are suave, persuasive, and seductive. Before you know it, your attractive, pale lover is nibbling your neck. And not as foreplay.

In a fantasy world, Succubi are sex. They don’t have sex, they embody sex. Assuming you play a game with good lore, succubi are also demons. Demons are pure manifestations of chaos and evil. Ergo, succubi are everything which is chaotic and evil about sex, made manifest. They draw their greatest pleasure from adulterous spouses, breakers of chastity vows, and authority figures who abuse their power for fleshly pleasure. Any sexual immorality which exists in your game world is one which a succubus will seek to cause. And the greater the damage, the greater the succubus’ pleasure. Breaking up a marriage is lovely, but bringing down nations or causing a genocide? That’s what really gets a succubus off. Helen of Troy was perhaps the greatest succubus of all time.

Lamentably, succubi are never portrayed this way. If they happen to appear in films or literature, it is almost always as an extremely sexually aggressive woman. There’s nothing wrong with a succubus being a sexually aggressive woman, mind you, but that attitude is one tool among many, not their baseline attitude. Succubi are masters of seduction. They can switch their personalities to fit the preferences of those around them as only a master manipulator can. Of course, the portrayal of the succubus in games is arguably even worse. The index of monsters invariably includes a picture of a beautiful demon woman, naked or nearly so, resting seductively next to a statistics block which describe her ability to magically charm & dominate. D&D 3.5 and Pathfinder actually describe the succubus’ ability to bestow negative levels with a kiss.

I get it. There are not many people who want to sit around the game table feeling uncomfortable while the GM uses NPCs to play out sex fantasies. And I understand that D&D still suffers from a lot of stigmatization. Neither WotC nor Paizo want to be featured in a Fox News segment about the corruption of America’s youth. But most of the images I’ve included in this post? They come right out of D&D / Pathfinder books. I don’t think any parents are being fooled about what the succubus is. I couldn’t find a good scan of the succubus from the D&D 3.X Monster Manual. That one actually has visible areolae. Bright red ones. How’s that for cognitive dissonance? Visual representations of exposed breasts are fine, but the raciest we can get in the text is “kiss?

I would like to make clear that I am not arguing that including a succubus in a game requires a GM to allow wanton eroticism. But these are powerful and interesting creatures with a unique place in human mythology. I don’t like to see them reduced to a thinly veiled excuse to include a pair of tits in the adventure. Too many times have I seen a succubus used as a wandering monster, as if they were no more sophisticated than a skeleton or imp. And once encountered, GMs rarely attempt guile, preferring the crack of the succubus’ inexplicable dominatrix whip instead.

I like to explore the mythology behind fantasy tropes. Often it’s a great deal more interesting than the tropes themselves. I’d like to take this opportunity to share some of the succubus’ mythology, to help illustrate my point. Bear in mind that I am not a scholar of medieval Christianity, nor am I well versed in Jewish mythology. Most of my information on the subject comes from google & wikipedia. And even assuming that the information I read is accurate, I could easily have misunderstood something. In other words, I am not a credible source.

A great many cultures have tales of demons and spirits which resemble the succubus. The succubus we know today draws primarily from the legends of medieval Europe. The Catholic church was even more ridiculous about sexual morality back then than they are now. So if a fellow awoke in the morning to find that he had pitched a tent, or – ahem – had a nocturnal emission, it wasn’t an innocent occurrence. Sex was so taboo that the source of these disturbances was deduced to be demonic. And thus was the succubus invented; a demoness who appears in men’s dreams in the form of a woman. Her goal was to steal men’s seed for her own devious ends

A likely satirical tome called the Alphabet of Sirach provides an origin for the succubus. I’m not sure if this book was responding to existing folklore about succubi, or if said folklore only took hold after the book was written. According to the AoS, Eve was not the first wife of Adam. Before her, God created a woman from the earth and called her Lilith. And then, as the story goes:

Adam and Lilith began to fight. She said, ‘I will not lie below,’ and he said, ‘I will not lie beneath you, but only on top. For you are fit only to be in the bottom position, while I am to be in the superior one.’ Lilith responded, ‘We are equal to each other inasmuch as we were both created from the earth.’ But they would not listen to one another. When Lilith saw this, she pronounced the Ineffable Name and flew away into the air.

Not sure why Lilith can fly. Again, I’m no scholar, but my guess would be that “the Ineffable Name” would be the true name of god. Speaking it is blasphemous in the Jewish tradition, so perhaps simply by speaking she has already taken on demonic traits such as wings.

Regardless, Adam then calls to God, complaining that his woman has run away. God pursues her, but finds her unwilling to return, and so she is cursed so that each day, one hundred of her children will die. God then returns to Adam, and makes Eve out of his rib. Apparently, ribs make for much more demure, obedient women than earth does. Lilith later mated with an archangel, spawning the demon queens, and eventually, the entire race of succubi.

So, as established above, succubi harvest semen from sleeping men. But what do they do with it? I found a couple different explanations, but my favorite comes from an Inquisitor named Heinrich Kramer in 1486. To quote him:

Another terrible thing which God permits to happen to men is when their own children are taken away from women, and strange children are put in their place by devils. And these children, which are commonly called changelings, or in the German tongue Wechselkinder, are of three kinds. For some are always ailing and crying, and yet the milk of four women is not enough to satisfy them. Some are generated by the operation of Incubus devils, of whom, however, they are not the sons, but of that man from whom the devil has received the semen as a Succubus, or whose semen he has collected from some nocturnal pollution in sleep. For these children are sometimes, by Divine permission, substituted for the real children.

There is no better fantasy sourcebook than religion.

The emphasis above is mine. To put it into slightly more clear language, what the inquisitor is saying is that a succubus is able to transform between the female form, and the male (incubus) form. So first, the demon harvests a man’s seed as a succubus, then transforms itself into an incubus, and impregnates a woman with the semen stolen from the man. And let me just say that, as a philosophy major, it tickles the hell out of me to see respected scholars like Aquinas taking this stuff seriously.

Of course, we need not tie ourselves to mythology as though it is dogma. Study of the source material merely gives us some perspective to help ground our own ideas. Part of the fun of being a game master in a fantasy game is the opportunity to place our own fantastical ideas next to time tested ones like the succubus, vampire, or Medusa. We can even modify those creatures themselves if we so choose, though, my experience is that keeping a creature grounded in its core concept always produces the best results.

So, all of that having been said, here are some things I like to add to the succubus

  • Taking on pleasing forms is basic to a succubus’ art. They become tall, short, blonde, brunette, thin, round, whatever their victim desires most. So for a creature which relies on its shape shifting ability constantly, a permanent mark which cannot be shape-shifted could lead to interesting situations. Perhaps many succubi get tattooed in obscure locations to associate themselves with a specific demon lord or lady. And while most weapons would leave no scar on a succubus, a weapon of strong good alignment could leave a small mark behind even after healing. Not much of one, but something a perceptive character could spot.
  • Succubi have their own aesthetic. In their natural state, all succubi demonstrate some number of demonic traits. Some have cloven feet, some have tails, some have spines. Some even have scales or glowing red eyes. The only demonic traits which all succubi share are wings and horns. But there is a great deal of variance in the types of even those two features. Some wings are leathery, while others are feathered, and still others seem to be made of shadow, or silk. Horns most often sprout from the head, but they could sprout from the chin, or even the cheeks of a succubus, and they form in any number of shapes.
  • Succubi have the ability to enter into the dreams of any sleeping character at will. While in a character’s dreams, the Succubi plants enticing suggestions. When the character wakes, he or she will be less capable of resisting the succubus’ charm.
  • Succubi have no technical gender. Or, perhaps it would be more accurate to say they are all hermaphrodites, capable of switching between the male and the female form at will. So each succubus is also an incubus.
  • Succubi may breed with any species that reproduces sexually.
  • Succubi have absolute control over their own reproduction. They may choose the gender of their children, gestation period, and even how many children will be produced from a single coupling.
  • They may also control how much of their demonic blood infuses the child. At their will, they may produce a small flock of imps, a half demon, a creature which appears completely human, or anything in between. Their only limitation is that they can never birth a child with no demonic blood whatsoever. At the very least, the child will have a predilection for chaos and evil.
  • Succubi are immune to disease themselves, but may store and pass on diseases to others.
  • Succubi feed on the suffering which sexual immorality causes. They can gain experience from any acts which result from their manipulations. (Ex. Helen of Troy would get experience for every Trojan and Greek killed. Ka-ching.)

As a final word on this post, I would like to give a shout out to one of the few sourcebooks which I felt actually did succubi some justice. Two of the best supplements which ever came out for Dungeons and Dragons 3.5 were the Fiendish Codex I & II. FC I: Hordes of the Abyss, provided a lot of detail about demons, and the abyss they live in. Aside from including some very useful demonic archetypes (along with charts for each archetype, indicating how likely it was for a particular type of demon to fill that role), the book introduced Malcanthet, queen of the succubi. A mere four pages were all they were able to devote to her in a book which was packed tight with awesome abyssal lore, but those four pages (plus the dragon magazine article released about the same time) were fantastic. I would heartily recommend the book to anyone, regardless of what system you use.