Session 10: We’re the Republican Party From Before the Civil War, But On Mars. | January 2528
Played on August 24, 2022
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Dramatis Personae
Idara Māpès (Ava)
Car, wrasslin’ religion fighter.
Udon (Chris)
Gel, springhaired specialist. (40cc per mission)(Hired again!)
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Triple Dave (Eric)
Child #320, pink haired anime protagonist.
Gofar Mundo (Mars)
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Domain Turn Recap
Consequences
(Eric – Recurring) Every social encounter this session is made with 3d6 drop the highest, because everyone the party meets today has been infected by the memetic plague Triple Dave created which makes people perceive him as being the stinkiest man alive.
World Event
3 Faction Actions!
Progress Bars
(No active progress bars!)
Faction action
The Outsiders: Have established a third settlement outside the Southernmost exit they control. This has prompted some rumblings from among the non-Outsiders who live in their territory, and worry that the Outsiders may not be as invested in protecting their territory within the Dome any longer. During this session, the party has a +1 to recruitment rolls, since so many folk in Outsider territory wouldn’t mind relocating at the moment.
The Overunder Duchy: There was a barroom tussle on the border between the Electric Gorilla Association and the Overunder Duchy, which resulted in a death. A citizen of the Electric Gorilla Association is being held by the authorities of the Overunder Duchy on a murder charge. EGA citizens are in an uproar. If the party doesn’t find some way to resolve this sitution to the satisfaction of the people, citizens are going to start forming possees and warbands on their own—potentially setting off a war.
The Overunder Duchy: The Terapontiff and the Overunder Duke have had a minor public disagreement, which quickly escalated out of all expected proportion! The Terapontiff is using this as a bid to force Varouj the Overunder Duke to acknowledge her authority as greater than his in matters of ethics. The party had a window of a vew days to attempt to leverage this situation. They did not do so, and after 3 days Varouj was able to use some shrewd political maneuvering to resolve the situation gracefully. If anything, his position is stronger than it was previously. The Terapontiff’s failed gambit has resulted in Varouj being seen as a religious authority in addition to a civil one.
Player Actions
Elias: Recruits “Public Access” to manage the spy school. (Takes advantage of +1 to recruitment. Gets an 11!)
Marsgirl: Sent ASCII to extract the guy being held in Overunder Duchy custody. (d12 (3) vs d4 (4)) Failed. Prisoner was moved to a more secure location within the private residence of the Overunder Duchy’s Duke of the Treasury. Overunder Duchy makes a big public stink about how their neighbors don’t think the rule of law ought to apply to a murderer so long as that murderer slept on their side of the street.
Ava: Permanently garrisoned more troops in the as a show of force, and to prevent Overunder law enforcement from being the first one on the scene in any future sitautions.
Eric: Made a diplomatic request for the prisoner to be turned over to Electric Gorilla Association employees. Failed.
The Overunder Duchy’s kangaroo court executed a citizen of the Electric Gorilla association. The party made a good show of trying to get him back, which prevented impromptu citizen warbands from forming. It’s a tragic event, and escalated tensions on both sides of the border.
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Adventure Turn Recap
With Tandy’s defection, the party lacks any engineers in their employ; and for some reason the well of talent seems to have run dry. Word has reached the party of one potential source of the brain drain: a cult that appears to be especially attractive to the scientifically-inclined. The party was sent to investigate. (2 Encounters Distant)
[Travel Turns]
Enc 1: Out of nowhere, Gobbos erected a store right in front of the party lickity-split! Dozens of them swarmed around to nail, and strap, and paint all in an instant. Most of what the shop had to offer were maritl aids and fetish gear; however among this the party were offered a memo detailing the secret plans of the Redstone Lords (140cc, purchased), a brigt green rectangle orbiting one Gobbo’s head (IOUN stone 233, 700cc, not purchased), and a Sniper Rifle (1350cc, purchased).
Enc 2: Child 320 wandered over to a vending machine to get some food, and was startled when the vending machine opened her up and pulled her inside. The party noticed a light blinking beside the machine’s wifi antennnae, and Triple Dave successfully hacked into the signal, and discovered that there was an AI in the machine who was negotiating a price to sell Child 320 to someone. The party coulnd’t figure out how to force the machine open, and it threatened them with unspecified defense mechanisms that use up a lot of power. The party did figure out how to cause some damage to the machine by starting a small fire beneath its steel-braided power cable. After calculating the damage this was likely to cause it, the machine offered to sell Child320 back to them for 102.76cc. The party paid the fee, but just as they were leaving the men who’d come to buy Child 320 ambushed them! They successfully grabbed the kid, and did a couple run-by stabbings of the party. Gofar Mundo applied her sniper rifle to the kidnapper’s head, and Idara skewered two more on her two swords. The fourth surrendered, and admitted to being part f an underground slave trading group. The party took him prisoner. By phone they arranged to meet with another agent of the Electric Gorilla Association to turn him over before they continued on their way to the cult. (+1 Encounter)
Enc 3: After dropping off their prisoner, the party very nearly ran into a full Waerod of Redstone Lord soldiers, who were in the midst of fortifying a building. Gofar Mundo successfully used her stealthy stealth abilities to create a distraction which allowed the party to pass the area by unhindered.
Destination: The party arrived at a 6 Story Building which had a peculiar amount of its entrances and exits bricked up. Aside from a single doorway, all other doorways and even the windows had been covered over by bricks. Not just on the lower levels where outside access might be expected either: the windows were bricked up all the way to the top level, leaving only this one single point of entry. Are they desperate to keep people out, or—as Gofar Mundo suggested—are they attempting to keep people in?
[Exploration Turns]
Target “The Chef” Dugan didn’t trust this single entrance, and so attempted to scale the East side of the building. He made it! Up there he discovered a roof dense with bulky HVAC machines, supplemental power cables, communication dishes and antennae, and many many many wires going in every direction. Heading south, he discovered an area where wires formed a dense layered mat on the floor, criss-crossing back and forth, seemingly constantly laid ever more by little spiders who spun insulated electrical wire from their bodies, and soldered them in place with little soldering bites. Beneath a clutch of spider eggs Target found a dead adventurer: purple, with big horns on her head. Searching her body, Target found a little frog figurine that felt magical. He returned back to where he’d first got up to the roof and dropped a rope down for his companions.
Enc: NPC chatter. Target was alone, but everyone down below was having a real good time sharing dirty jokes or something.
Once everyone had climbed up, the hirelings set to work hauling CC up (who, being an Eland, cannot climb), and explored to the north. The web of wires here was much more dense, and wove through the room like curtains. Idara hacked a path through the webs following the Left wall.
Enc: Encounter sign. The party heard movement approaching through the webs before they were confronted.
Beblith, Giant Demon Web Developer, confronted the party about destroying her work. Udon responded apologetically, being sure to play with his Cat’s Cradle in his hands as he did so, to demonstrate a certain web-making kinship. The reaction roll was excellent, and Belbith admitted she was going to need to re-do that work anyway. The party offered to help repair the damage. Under her direction (Engineering rolls at +1) they had a 50/50 success/fail rate, which wasn’t enough to piss her off or enough to really endear the party to her.
From talking with her the party learned that the nerds down below were working on something that required a lot of cooling, and that the roof system was supplemental to the liquid cooling system running in the basement. Mostly her job was to manage incoming power, network connections, cooling needs, and keep it all balanced and running. Her business card said she takes work in exchange for souls of Purity Rank 7 or better, but she didn’t specify the bargain she’d made with the denizens of the building. She did tell the party how to get down, though: just head over to the Western side of the building. There’s a stairway over there. To the best of her knowledge the elevator doesn’t work.
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Skill Points
Triple Dave: Earned 1 skill point for being unable to figure out how to pry open the vending machine that captured Child #320.
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Loot
“Public Access,” a skilled spymaster trained back in the days of The Internet. Significantly more adept than Splitter was.
Sniper Rifle: In addition to functioning as a normal gun, the Sniper Rifle has an “Aim” action, which can be used to avoid penalties that might normally be applied to very difficult shots.
Redstone Lords Info: They’re planning to gather together as many centrist / gullible journalists as they can to tour the experimental farms they’ve got set up outside the Dome. The memo includes a partial list of journalists, and an explicit list of the areas they must absolutely be kept away from.
Frog Figurine: If worn for 2 months, it will absorb one curse the wearer is under into itself. The figure will then turn gold, and whomever posesses it will instead be under the curse.
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Injuries
Gofar Mundo: -2hp (run-by stabing by slavers)
Triple Dave: -2hp (run-by stabing by slavers)
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Next Session
Party begins just as Beblith has asked them to leave so she can get back to work.
Session 11: This Dungeon Is Boring | February 2528
Played on September 7, 2022
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Dramatis Personae
Udon (Chris)
Gel, springhaired specialist. (40cc per mission)
Norman “Normie” Atomic (Pollux)
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Domain Phase Recap
Consequences
Dildopulon pays for airtime on the Overunder Duchy’s TV network. He goes on an unhinged rant about the theft of his Dildo collection, which honestly makes him look utterly ridiculous and implicates him in some shady behaviors. The party could probably use this as leverage in some very specific propoganda action if they wanted. Though, The Overunder Duchy is in no way implicated, they had little cards identifying it as paid-for airtime.
Additionally: In response to the Party capturing a slaver, the Redstone Lords “discover” an underground slavery ring and break it up and punish everyone involved, and they’re quick to get that information out on their TV station “Superior Viewing.”
World Event
3 Faction Actions!
Progress Bars
(No active progress bars!)
Faction action
The Vengeful Alien Emigres attempt a daring raid on the party’s underground auto-farm. They wanted to download some information from a computer console, but despite being outnumbered and outgunned the party’s local security teams overcame the invaders. All were either captured or killed. None escaped.
Needletooth Jack: For the first time in living memory, the territory of The Friends of Needletooth Jack has expanded. A whole block of new buildings have been absorbed by the fleshy mass of cronenbergian horror. People are frightened, and could be prompted to extreme action much more easily than normal if it made them feel safe.
Ashgar the Resurrector & His Chums: Electricity goes out in the dome for 3 days. During that time, magic doesn’t function at all. A beam of energy can be seen arcing away from Mars off into the distance of space. If anyone takes thinks to look (the party did) they can see the beam impact with Earth’s Moon, orbiting Jupiter. The dead thing inside the moon unfolds, shaking loose the cruft we thought of as the moon’s surface. Who can say what this means long term, but for now: does the party want to take advantage of the dark and lack of magic?
Player Actions
1: Taking advantage of the blackout / magicout, the party got in touch with the Outsiders to retake the environmental control substation the Akiovashans had claimed. Each side contributed one Veteran and on Soldier grade waerod. The Akiovashans, lacking any clerical magics, were completely overwhelmed. The raid was not gentle. Most of the defenders were killed, and a few more were taken as captives.
Using the secrets they already know about the Akiovashan’s plans, the party was able to point a camera at their captives and talk to them long enough to get all sorts of useful confessions. They then got together with the Outsiders, the Lords of Light (with some arm twisting), and even got some representatives from the Overunder Duchy to join in (diminishing non-Beneath-the-Black religions is in their interest). All together, the four factions issued a statement condemning the Akiovashan’s aggression in taking the facilities in the first place, and tried to pin responsibility for the blackout on them as well. The message was spread around the dome on TV, along with an invitation to any factional government in the dome to send inspectors to visit the environmental control stations. Everyone benefits from these systems being run responsbily, after all!
Wildly, despite a massive bonus of +7 from all their efforts, the party’s attempt at Propaganda failed. The Akiovashans are too popular, and were too quick to get their own spin on the story out. Public opinion is too muddled on the issue to be useful.
2: A group of adventurers was hired to visit the new edge of Needletooth Jack’s territory and collect some samples as directed by the Denikaw, the Electric Gorilla Association’s research wizard, in order to aid her with researching a spell that will enable communication with the creatures of Needletooth Jack’s territory. The effort was successful, and a clock for the research will begin next session. (4 Ticks, No Setbacks).
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Adventure Turn Recap
Having ended their conversation with Beblith the web developer, the party moved further into the spaces between the HVAC units on the roof. They came upon a large open area shaded by a massive communication dish, in which the floor was so cluttered with computers that it was awkward to move through. Laptops, tower PCs of every quality, even gaming consoles all cracked open and rewired in complex webs by the spiders. Udon and Normie both attempted to use the computers to figure out what was going on with the dish, and discovered that it was in communication with a space station up in orbit above mars.
Deciding that this dungeon was boring (middlefinger.gif), the party descended the rope and went off home to Umquatia so they could get up to the space station. While traveling home they were seperated by a bit of falling rubble, the two groups were able to reunite without either encountering any harm along the way.
Once home, the party identified the space station being communicated with as a hulk that was also in geostationary orbit, about 10 miles away from the station the party had control of. They consulted with Jeb the Great and Powerful Wizard to see if a portal could be opened to that station, but the spell would have been made with a 7-in-6 failure chance, and the party was not interested it trying to obviate that. Instead they got Jeb to make a plastic mold of a big magic sigil which they could use to create a summoning focus for him on the other station, then they loaded into their freighter ship and used 1/10th of a slab of solid fuel to travel over. The space station was in pretty bad shape, but of the two semi-functional ports they opted to dock with the one on the station’s “south pole.” After matching their rotation and docking, the bay door opened 5% of the way, and the party slipped into a warehouse.
The place was filled with crates that were intended to be transported down to mars, but never made it there. It looked like a lot of 500 year old food, but who know? Maybe it’s still good? Anyway they found a powered pallet jack and moved some stuff around so they could roll out Jeb’s plastic mold and pour acid into it to mark the floor’s with his “homing sigil.” While doing this, udon was nerely tripped up by a scurrying little gremlin who laid a tripwire along his path. Udon threw it some food, and it was gone by the time he leaned over to cut the tripwire.
In the warehouse’s office, Udon and Normie attempted to find out what they could using the active computers they found. They did manage to get a map of the station, but oddly no information about the communications from the ground. Apparently, whatever is communicating with this place is on an entirely different network…
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Skill Points
Udon: Failed computer check +1
Normie: Failed computer check +1
Security Force: +1 XP
Alfred’s Waerod: +1 XP
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Loot
None
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Injuries
(HP, Saving Throw, and Permanent Injury)
None
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Next Session
The action begins in the Warehouse’ office. The party must be given a map with information about what the rooms were originally used for.
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Questions:
What needs to be restocked?
Does anyone need to be added to Recurring Characters?
Who did the characters wrong?
Does anyone owe the party a favor?
What reputational effects might impact the Domain game?
What tools would help the rough parts of this session work better?
Session 12: Battle of the Bathroom | March 2528 Played on September 21, 2022
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Dramatis Personae
Idara Māpès (Ava)
Car, wrasslin’ religion fighter.
Udon (Chris)
Gel, springhaired specialist. (40cc per mission)
Norman “Normie” Atomic (Pollux)
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Domain Phase Recap
Consequences
Udon received a slippery thank-you card from the business slime encountered in Session 4. It thanked him for allowing the slime to partially digest his hand, “And also, do you think thank you cards would encourage people to let me digest them more often?”
World Event
There’s strange activity in the Lords of Light territory. Some people have been relocated away from their homes, and officials have put up fences all over the place. It’s not clear what’s going on, but clearly something happened.
Progress Bars
[NONE]
Faction action
Outsiders: In a symbolic gesture of their efforts to move outside the Dome, they’ve moved the center of their government to one of the new buildings out there. Once again, there’s a spike of concern that the stability of Outsider territory may not last forever. There is a +2 to recruitment this turn, as many people from that territory would leap at the chance for a job that felt more stable.
The vessel of the Vengeful Alien Emigres descends down through the atmosphere, and comes to a landing directly on the Dome! Like…on top of it! Alien crews are seen within a few days performing operations to fix the landing gear in place. They apparently do not intend to leave anytime soon.
Player Actions
Pollux: Using the alien chell phone (Acquired in session 118 of Old ORWA), the party called the aliens to ask why the hell they were landing on the dome. The conversation went back and forth, both sides belligerently insulting and prodding the other, both trying to get information without giving anything away. Neither side was very successful.
In order to enable an assault on the alien vessel, the designing and construction of suction cups for scaling the exterior of the Dome was ordered, in sufficient quantities to outfit any armies the party may wish to employ. This Public Works action will cost 1 funds and be completed after a Progress Bar of 3.
Chris: The party called Ashgar to congratulate him about resurrecting the Moon. Attempted to poke around for info, but apparently Ashgar doesn’t know a whole lot about the creature he resurrected, aside from the fact he wants to meet it. Apparently this WAS the big thing he and his crew were all working towards, though. They say they’re all just relaxing now. The Electric Gorilla Association spent some time investigating the creature with telescopes. It looks like a withered, dried out starfish. It’s clearly moving towards Mars, but it’s not clear under what power. The party composed a message to it, and sent it via radio wave. They introduced themselves as friends of Ashgar, and mentioned that they think a giant Snake god might be on its way—perhaps the creature might be inclined to help Mars out by fighting the snake god?
Ava: Took advantage of the recruitment bonus to form two new weorods. The recruitment efforts were a great success, and the Electric Gorilla Association were able to bring in two Soldier-Rank Weorods, and deployed them in the South East, on the border with the Lords of Light.
Domain Resources Food: 22/27 (7 Waerods (2ea) + 3 Programs + 5 Experts = 22 Food) Funds: 3 (+1 Each Session, -1 For Public Works)
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Adventure Turn Recap
Having acquired a map of the premisis, the party moved out of the warehouse and onto the Promenade. There they saw dense green foliage had forced its way out of door to the North. They also happened to spot a little hatchway opening, a tiny hand darting out of it, and grabbing a bunch of leaves before disappearing again.
The doors to the East were stuck closed, so the party went in search of a crowbar. While they were digging through the warehouse for one they heard a crash as something came tumbling down from the ceiling: one of those strange trap-setting gremlins from the previous session was cornered by a pair of mechanical spider robots. The party intervened, doing swift violence to the mechanical spiders. Unfortunately, the trap-setting-gremlin was frightened by the party, and fled.
Crowbar acquired, the party returned to the double door, pried it open…and discovered 10 more spider bots behind it. Through the small crack Idara had opened in the doorway, Norm blasted with their gun. One of the spider bots was blown to bits, but the rest scattered out of the line of fire, and into little tunnels through the walls. The party retreated to one of the Bathrooms to make a stand. They managed to get an automatic first action before any initiative was rolled, but the fight was brutal. Norms’ gun jammed, the robo spiders pressed in through both doors and also from panels in the floor and ceiling. The party eventually emerged victorious, but not without cost. Everyone had taken bad hits and lost much of their armor, and Idara’s loyal companion Car had been torn into little bloody bits. RIP Car.
After a moment to catch their breath, and covering Car’s remains with toilet paper until the bits could be recovered later, the party moved forward. They got that door the rest of the way pried open, and investigated the Captain’s Quarters. Much of the captain’s personal effects were still there (Lots of true crime, a prosthetic leg & cane, a novlety banana trophy which contained 600 Earthbux). The room had been converated into a recharging station for the robot spiders. There were 24 in total, but no spider roots currently present. Gel was able to rewire the charging ports so that they’d damage anything that attempted to charge in them. She also noticed that their construction appeared to be the work of the demon spiders that the party had made peaceful contact with, back at that Engineer cult place.
The adventure ended there, in media res.
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Skill Points
Norman “Normie” Atomic: +1 skill point for failure to disable spider
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Loot
2 Disabled Mechanical Spiders (Disabled mid-combat very skillfully by Gel, who is a great hireling.) 2 Destroyed Mechanical Spiders 600 Earthbux (Collectors will buy for 400cc) That’s 134cc each for Udon, Idara, and Norman
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Rulings
Udon’s Stop Sword (acquiried in session 7) only works against any given creature once per day, after which they become immune.
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Injuries
(HP, Saving Throw, and Permanent Injury) Udon: -5 Idara: -6 Norm: -5 Car: DEAD ;_;
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Next Session
The party starts off in the Captain’s Quarters Remember the Spider Rechargers are Booby-Trapped
Session 13: The Demons Don’t Care, The Doctor is Cold | April 2528
Played on October 5, 2022
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Dramatis Personae
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Udon (Chris)
Gel, springhaired specialist. (40cc per mission)
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Domain Phase Recap
Consequences
Gel got a text message with a really good offer to work in a Ducker Mutation Lab as an ongoing subject of study and agent. She’d rather keep working with the party, but will no longer be available to hire after this adventure unless offered a 1/2 share of someone’s loot. (Norman “Normie” Atomic offered this last session.)
World Event
There is a public outcry, calling for the party to reinstate the mercenary class. Doing so would force the party to employ 3 Weorods of Soldier rank, each of which would cost 1 food more than normal to support. If they party simply refuses outright they will need to roll on the bad reputation table.
Progress Bars
Spell to Talk Needletooth Jack:
Suction Cup Gear:
Message to Jupiterfish: A reply arrives. The Jupiterfish thinks considering violence is premature, and would rather make friends with the impending snake god.
Message to Jupiterfish: The party sends a response. Is the Jupiterfish coming to Mars, or just in this direction? Is there any message it would like passed along to the people of Mars?
Faction action
Redstone Lords: The Redstone Lords experimental farms are in full production. They have people tour some of their facilities, including a number of opaque greenhouses. A few of those greenhouses are not shown to people. “Oh, nothing in there you haven’t seen in the others” All of this is being broadcast on their TV network “Superior Viewing,” when suddenly…
Team Gopher: Team Gopher pulls of a major bombing of the Redstone Lord’s senate house. All the leading people of the state were in attendance. The senatorial class has been reduced by 65% in a single fell swoop, dramatically destabilizing the Redstone Lord’s entire society. The explosion is caught and broadcast by the camera crew for Superior Viewing. After which, Team Gopher takes over the signal to condemn the Redstone Lords for their many crimes. They then seal up their time capsule vault, sending out a final text message to the party wishing them luck in creating a better world, but assuring them that whether they succeed or not, Team Gopher will ensure there’s people alive in 100 years to come out and inhabit whatever world is left. The party manages to send back a heart emoji before Team Gopher establishes full radio silence to prevent themselves from being found.
Player Actions
1: The Electric Gorilla Association negotiated with the outsiders to establish a common pool of “Weorod Reserves,” jointly funded by the two factions and populated mostly by citizens agitating for a return of the Mercenary Class within EGA territory. (Though, thoroughly shuffled around with the EGA’s loyal soldiers from elsewhere.) Either faction can make use of the reserves, and they split the cost between them. (3 Weorods, with 3 food paid by each of the two factions). These reserves are also allowed to hire out for private missions if the mission goes through an approval process to ensure it doesn’t work against the interests of either the EGA or the Outsiders. The outsiders agree to this, and enough of those who wanted to become part of a renewed Mercenary Class agree to it that the political agitation is satisfied.
2: The Electric Gorilla Association outfitted 3 adventuring parties (1 Funds Each, d4 Effectiveness) to explore the surface of mars. All were sent to investigate the large crevice to the extreme South of the Dome (Hex 1114). They were sent with drones to accompany them to send messages back. They will return at the start of next session with news.
Domain Resources
Food: 25 / 27
Changes: New Program (x3) adds 3 to food costs.
Funds: 2
Changes: +1 for new session, -3 for equipping three adventurers
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Adventure Turn Recap
Turn 1:
From the Captain’s Quarters / Robot Spider Charging Bay, the party moves East to the room on the map labelled “Ops.” They pry the door open, and within they see dozens of Demon spiders working on creating a large machine.
Turn 2:
Udon attempts to talk to the Demon Spiders. They do not respond. A successful computers check from Udon reveals that they’re working to get as much storage and computational power to work in parallel as possible.
Target keeps watch back in the hallway.
Turn 3: Party moves North into the Officer’s Quarters. Gel chitchats with the Congalese Charging Devil about how special her hair must actually be if the Duckers offered her such a lucrative contract to keep her close by their lab. (Enc roll of 6)
Turn 4: The Officer’s Quarters is divided into 6 rooms. The party pries open Room #3 and finds a space that is perfectly preserved from before the apocalypse, apparently undisturbed until this moment. Searching it they discover 500 year old clothes in excellent condition, and some ancient video games with leaky batteries.
Turn 5: The party pries open Room #2. Within they spy 3 Robot Spiders docked into charging ports. They consider deactivating them, but opt instead to close the door and move on.
Turn 6: Party moves out of the Officer’s Quarters, north into the area labelled “Crew Quarters” on the map. Gel and Udon bicker. (Enc roll 6)
Turn 7: The party continues North, moving into the Station Storehouse.
Turn 8: Examining the Storehouse thoroughly, the party find many items useful for day to day life. They loot a Toolbelt, a set of Tools, and a packages of Milano Cookies (With Brand New Hyper-Preservatives!) These are divided among the party, with Udon giving most of his share to Gel.
Turn 9: The party moves North from the Station Storehouse, into Promenade B. Gel really enjoys the Milano cookies Udon gave her, and thanks him. (Enc 6) This room has a strange structure of furniture fitted together into walls that extend floor to ceiling. What could that be?
Turn 10: The party moves to investigate supply closet. They find a scant few remaining Janitorial supplies. None of value.
Turn 11: The party moves to investigate Medical. Gel fails to open the door, so Udon casts Knock. Within the party finds a strange cylinder constructed from odds and ends, and connected into the station’s power and other systems. There’s a keyboard mounted to it with all the keys except the space bar removed. There’s a note which says “Please press if you are people.” The party presses it.
Turn 12: There is a great big hissing sound as the pod decompresses and cracks open. The process is slow. (Enc 4, Free)
Turn 13: The pod was a hack-job crygenic tube, in which a pre-apocalypse doctor (Dr. Sevigny) froze herself in the hopes of outlasting the apocalypse. The party make friendly contact and learn from her a little about how brutal the first days after the destruction of Earth was.
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Skill Points
Gel: +1 for failing to open lock
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Loot
-Well Preserved clothes from 500 years ago (319cc)
-Poorly preserved video games from 500 years ago (112cc)
-5 Credits
436cc (218cc each for Target and Udon)
-Tool Belt
-Grease gun
-Inspection mirror
-Magnetic pickup tool
-Wrench Set
-Clamps
-Measuring tape
-Screwdrivers
-Wire brush.
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Injuries
Udon: -5
Idara: -6
Norm: -5
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Next Session
The party just met Dr. Sevigny!
Session 14: I think I Understand the CIA Now | May 2528
Played on November 2, 2022
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Dramatis Personae
Domain Phase:
Miguel C. Business (Pollux)
Bathsheba (Elias)
Baron The Kleptographer (Chris)
Adventure Phase:
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Udon (Chris)
Gel, springhaired specialist. (Last mission)
Norman “Normie” Atomic (Pollux)
Gel, springhaired specialist. (Hired on for one half share of Norman’s treasure)
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Domain Phase Recap
Consequences
The rolled consequences could not occur during this session.
Progress Bars
Suction Cup Gear: (Setbacks: 0/0)
Upon completion, the party’s Weorods will all be equipped and trained in the use of climbing with suction cups. It takes about 1 hour of exhausting climbing to reach the alien’s ship, or 3 hours of exhausting climbing to reach the crest of the Dome. Times doubled if you want them to be able to fight at the end of their climb. (Otherwise they roll with disadvantage in a fight).
Create “Talk to Friends of Needletooth Jack” spell.: (Setbacks 0/0)
Cast on a common person of the Dome, that person may comprehend the language of (and be comprehended by) the creatures of the territory of The Friends of Needletooth Jack. If cast on one of those creatures, that individual creature becomes comprehensible, and is also forced to roll a reaction roll with the caster. Their disposition lasts a number of exchanges equal to the result of the die roll, after which they will return to their natural disposition towards outsiders. (They remain comprehensible though.)
1. Caster becomes a beacon that draws the creatures of the Territory of Needletooth Jack. This condition is permanent.
2. The caster’s begins to babble, loudly announcing 1d6 secrets to everyone around them. They start with the most pertinent secrets.
3. Randomly determine someone in the caster’s immediate viscinity. The caster’s relationship with that person is inverted for 1 hours. Friends become enemies, and enemies become friends.
Jupiterfish Message to Party: “I am coming to Mars. I will commune with my new Chum, and our relationship will deepen. The people of Mars need not be concerned with any of this. My presence will not trouble them.”
Expedition to the crevasse at Hex 1114. [3d4, result 8 = manage to return with 8 discoveries]
1. Descending into the crevasse requires a steep vertical climb. No pathways found.
2. At the bottom of the crevasse is a huge building made of stone, resting askew in a way that doesn’t make sense. As if it fell from above, and its original structure was somehow prevented from falling apart by…magic? Super science?
3. The easiest entrance is a low open window at the rear. It’s close enough to the wall of the cavern you could wedge yourself between the building and the wall, though if you bring a 15’ ladder that’d be way way way easier.
4. The room connected to that window looks to have been a small office. It has three exits: one into a lavatory, one into a room where vestments are stored, and the third into a hallway. There was 620cc worth of valuables here, (sold as artistic oddities) which the adventurers looted.
5. There’s another entrance on the underside of the structure. It’s a little high up, difficult to spot in the darkness, but a there’s the vestige of a staircase, which presumably would have led into the basement before the whole thing fell.
6. There are 7 caves extending out from the crevasse, at varrying elevations. All of them contain crypt shelves carved into the walls, on which 12’ tall mummies of vaguely humanoid creatures with exoskeletons. Spooky, but apparently long dead.
7. After checking 11 of the wall cubby mummies, the group found no treasure whatsoever, but when they disturbed the 11th mummy they were attacked by some invisible creature. One of the crew was killed, the rest fled from the area. Their body was left behind.
8. One of these caves (marked with a white ribbon tied to an outcrop of rock) spirals downward for 3000 feet to a small cave with a pool of yellow water, and one of those same mummies sitting on a throne.
Boss Character Creation
Miguel C. Business is a Soldier. (+1 to Military Actions)
Bathsheba is a Diplomat (+1 to Diplomacy and Propogandize Actions)
Baron The Kleptographer, a Builder (Reduce setbacks on public works or Establish Institution rolls by 1.)
Domain Turn 1
Encounter Roll: 3, Faction Action for the Akiovashans
The Akiovashan faithful stage a protest over their eviction from the Environmental control stations. They become an ascetic faith, since pleasure is a gift from Akiovasha and it must be withheld when Akiovasha is displeased. This will only end when they are given control over 25% of the environmental control stations, or their demand for increased humidity is met. They gather a significant faction not only of their own people, but of people who depend upon the entertaiments put on by the cult. There is a public call for the Electric Gorilla Association and The Outsiders to negotiate. Every session, that the party does not cooperate in some way results in a roll on the Bad Reputation table, until they either give the Akiovashans what they want /or/ disrupt the formation of this single-issue faction. (The outsiders are stubborn and will simply take the hit, becoming more and more unpopular.)
In private the party offers The Akiovashans a compromise: they will increase the humidity during scheduled holidays and holy times. The Akiovashans refuse this outright. It’s completely unacceptable.
Bathsheba opts to buy some time by having the Electric Gorilla Association put on its own entertainments to replace those usually offered by the Akiovashans. Bathsheba is able to recruit as (kinda skethcy) group that hosts similar sex & drug parties, and provides them with 1 funds. Additionally, Good George works to promote the party, and the party opts to use this opportunity to unveil the Stop Motion Cartoon they were gifted with in session 6. Bathsheba rolls an 11 against a Propagandize target of 8.
The party is enough of a hit that the party can put off dealing with the Akiovashan situation for 2 sessions without any negative consequences.
Domain Turn 2
Encounter Roll: 7, Faction Action for The Friends of Needletooth Jack
At the building which the territory recently expended into, growths and boils across the building burst. Fluid is disgorged and collected by tubes, which pump it back to the heart of the territory. What does this mean?
The party opts not to respond to this directly. Rather, Miguel C. Business decides to take advantage of the Redstone Lords’ current weakness due to the collapse of their high level government. Under the causus beli of maintaining order in an area where street skirmishing between civilians was on the rise, the party invaded Redstone Lords territory with 3 Weorods: Alfred’s Fallen Lords, and two Security Forces.
Good George is feeling iffy about this situation. He won’t help the party in this endeavor, but given how bad things are in his homeland right now his feelings are at least somewhat conflicted.
The party fought off 3 enemy Weorods during their invasion, one of which was destroyed.
The party gained 12 hexes of territroy, increasing their Food by 4.
Domain Turn 3
Encounter Roll: 5, Overunder Duke Faction Action
Hoping to take advantage of the Redstone Lord’s predicament, the Overunder Duke attempts to invade their territory. His forces are rebuffed outright. No hexes are gained.
Baron the Kleptographer sent ASCII to investigate the Redstone Lords’ greenhouses outside the Dome. She was able to sneak in and out easily, getting tons of cellphone photos of what some of those greenhouses actually contained: war wagons, tanks, and various other vehicles being furbished for use in combat.
Domain Resources
Food: 25/31
Changes: 12 new hexes, Max Food increases for 27 to 31
Funds: 5
Changes: (+1 for Session, -1 for party, +3 for target and udon leveling up)(udon leveled before)
======
Adventure Phase Recap
Turn 1: The party chatted with Dr. Sevigney. She’s interested in returning to Mars with them (certainly she can’t return to her cryo tube). The party’s various mutations are mostly difficult to spot for her, so she doesn’t fully grasp what to expect down on Mars
Turn 2: The party move across Promenade B to check out the library. The books are all shelved, but have been mixed together chaotically. They appear to be mostly general interest. A cursory examination reveals a lot of Daniel Steele novels, some of which Target grabs, and the rest of which he sets aside to collect later. Norman Atomic meanwhile looks at the library’s countertop, and discovers 400cc! Good treasure money! (Dr. Sevigney is concerned. Aren’t those just library cards?)
Turn 3: The party is ambushed by 5 Robot Spiders who drop down from the ceiling! The attack is absolutely devestating. A surprise round, followed by losing initiative to the spiders. Everyone takes damage, and many characters (including Dr. Sevigny) are at 0 hit points. The party flees!
Turn 4: Party runs across promenade B to Medical. The spiders do not persue. Dr. Sevigny is able to apply emergency medical care since she’s in a proper medical facility. Everyone recovers d4hp.
Turn 5: Run through Promenade
Run 6: Run through Station Storehouse (Enc) The party spot a clamshell case which has been propped open and rigged to snap closed as a trap. It’s much too small for any of them to get caught in it.
Turn 7: Party runs through crew quarters.
Turn 8: Party runs through Officer’s quarters.
Turn 9: Before they enter ops the party spots a group of robot spiders moving around there. The spiders don’t spot them, but the party must hunker down and wait until they’re gone.
Turn 10: The party waits in hiding.
Turn 11: Party moves through Ops
Turn 12: While the party is moving through the hallway they hear a voice over a speaker back in ops say “I’ll need 17% more processing power before this can be an adequate backup.)
Turn 13: Party moves through Promenade A.
Turn 14: Party moves through the Warehouse, boards their ship, and departs Harn station. This costs 1/10th of a slab of Solid Fuel.
Haven Turn
Target: Donates 1700cc to faction, levels up. (+1 funds for faction!)
Norm: converts 100cc to xp, and spends 100cc on debt.
Udon: Doesn’t donate anything to the faction, but has done so previously enough to reach level 3 and this was never documented by me. (+2 funds for faction!)
Downtime Action:
Norm: Relax to gain 1 temporary HP
Target: Relax to gain 1 temporary HP
Udon: Gets someone to reprogram robo spider as retainer.
Gel transfers allegiance to Norm for 1/2 share of his treasure.
======
Robo Spider Retainer
Small, Dextrous, Able to move through ducts and shafts.
30′ magnetic cable for movement
Must shut down and recharge for 2 hours out of every 6.
Cannot carry items or use tools.
2 Actions
Damage d6
6 hp (1d8HD)
1 Block per Combat
======
Skill Points
Alfred’s Fallen Lords survived 3 encounters, +3 xp.
Security Force A survived 4 encounters, +4 xp.
======
Loot
library cards (400cc)
134cc each for Target, Udon, and Norm
Domain Level Loot
The services of a pre-apocalyptic medical doctor.
======
Injuries
(HP, Saving Throw, and Permanent Injury)
======
Next Session
Does the party want to establish Dr. Sevigny as an Expert in their faction?
Remember: Norm and Target each have 1 temporary HP.
Session 15: In Which Norman Screens His Calls | June 2528
Played on November 16, 2022
======
Dramatis Personae
Domain Phase:
Miguel C. Business (Pollux)
Bathsheba (Elias)
Baron The Kleptographer (Chris)
Adventure Phase:
Norman “Normie” Atomic (Pollux)
Gel, springhaired specialist.
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Udon (Chris)
Reprogrammed Robot Spider
======
Domain Phase Recap
Consequences
A concerned citizen with an adventuring background has been doing freelance work, assessing weakpoints in the Overunder Duchy’s military defenses. She presents you with a plan to attack them in retaliation for the murder of an Electric Gorilla Association citizen. It’s a good plan! You’ll roll with advantage in the first 3 engagements of the war. If you reject her plan without satisfying this woman in some way, she’ll view it as a betrayal of your mandate from the people you govern. She’s clearly a capable operator.
Progress Bars
Time Until The Akiovashan Protest Comes Back Into Effect
In session 17, unless the party has found some way to resolve the situation, they must resume rolling on the bad reputation table every session until they resolve the situation with the Akiovashans.
Suction Cup Gear: COMPLETE
Standard gear for all the party’s Weorods now includes suction cups for climbing the exterior of the dome. It takes about 1 hour of exhausting climbing to reach the alien’s ship, or 3 hours of exhausting climbing to reach the crest of the Dome. Times doubled if you want them to be able to fight at the end of their climb. (Otherwise they roll with disadvantage in a fight).
Create “Talk to Friends of Needletooth Jack” spell.: COMPLETE
Cast on a common person of the Dome, that person may comprehend the language of (and be comprehended by) the creatures of the territory of The Friends of Needletooth Jack. If cast on one of those creatures, that individual creature becomes comprehensible, and is also forced to roll a reaction roll with the caster. Their disposition lasts a number of exchanges equal to the result of the die roll, after which they will return to their natural disposition towards outsiders. (They remain comprehensible though.)
1. Caster becomes a beacon that draws the creatures of the Territory of Needletooth Jack. This condition is permanent.
2. The caster’s begins to babble, loudly announcing 1d6 secrets to everyone around them. They start with the most pertinent secrets.
3. Randomly determine someone in the caster’s immediate viscinity. The caster’s relationship with that person is inverted for 1 hours. Friends become enemies, and enemies become friends.
Domain Turn 1
Enc roll 3, Akiovashan Faction Action.
The Akiovashans are becoming increasingly frantic in their protest. As if a deadline is approaching.
Hoping to kill two birds with one stone, Bathsheba equips two Weorods (Security Forces A and B) with the uniforms taken from the Akiovashan forces defeated in session 11. The two then used the intelligence provided by the concerned citizen (see consequence) to perform a raid on an Overunder Duchy facility. The defending troops were driven off, and the disguised weorods left a bunch of snake cult graffiti behind. They returned with 1 Funds worth of Loot.
The deception worked. The Overunder Duchy rounds up large groups of Akiovashans trying to find the culprits. Notably, the Akiovashan’s priorities do not shift. They continue insisting that they be given access to the Dome’s environmental controls. Their callous disregard for the persecution of their colleages has a cooling effect on public attitudes towards them. The grace period before their protest starts working again is extended by 1 session.
Domain Turn 2
Enc roll 9, Hell’s Tennants Faction Action.
The Hell’s Tennants go to war against the weakest faction—which is undoubtedly the Redstone Lords at the moment. They manage to take 4 city blocks around one of the Dome’s North Eastern exits. The war will continue each session until it reaches a resolution.
Miguel C. Business arranges a diplomatic mission, led by The Hangman, to visit the Friends of Needletooth Jack and attempt to establish a relationship using the newly completed communication spell.
The delegation returns home safely, but failed to advance relations. In fact they had to flee to avoid being attacked. During their brief discussion they learned that Jack himself has been in a sort of Crystalis for some times, and is now awake and eager to grow. (What “grow” means is ambiguous). They also confirmed that the Friends of Needletooth Jack are a coallition of seperate hive minds. There are at least 5.
Domain Turn 3
Enc roll 11, World Event (10)
ASCII approaches the group to inform them that she’s being blackmailed. She’s unwilling to reveal what she’s being blackmailed with, but the person blackmailing her wants Electric Gorilla Association secrets. She needs the group’s resources to figure out who’s behind this so she can take care of it. Baron the Kleptographer solves this by giving her a potion that Udon acquired in session 8, “Bottle Imp: Black.” Upon imbibing it ASCII is able to learn the identity of her blackmailer, and she takes care of things.
Domain Resources
Food: 25 / 31
Changes: None
Funds: 7
Changes: +1 for session, +1 for raid
======
Adventure Phase Recap
The party decided to personally investigate the crevasse at hex 1114, which the Electric Gorilla Association had sent an expedition to (Sessions 13 and 14). They purchased an ATV (1000cc) loaded it with food, and a .22 Rifle. They opted not to hire any aditional labor, and set out.
On their way out of the dome, Gel managed to make the robot spider laugh at a limp joke (apparently it has emotions?). CC also came to an accord with the robot spider. The party encountered a strange painting of black orbs marching in a line. They heard a raving man in the street talk about how The Highlander was too old and that The Outsiders must look to their future. Udon successfully pickpocketed this guy. Finally, te party saw suspicious ooze bubbles gurgling out from beneath a car, which they avoided.
Out on the surface, the party set off to the South:
Day 1: Started at the Dome, made it to Hex 1210. Avoided the hellcastle. (-6 Food, 2 Hexes Travelled)
Day 2: The ATV got stuck in the sand. Time lost in Hex 1212. Party made it to Hex 1113 by end of day. Discovered a cave. (-6 Food, 3 Hexes Travelled)
Thinking this cave might be a good place to set up camp, the party opted to stop and explore it. It’s too small for the ATV to vit into though, so Udon opted to wait outside while Normie and Target scouted it out.
The cave descended about 25′ before opening into a constructed space. The first few chambers were worn smooth by time. The floor was covered in a thick layer of sand. Eventually the party reached a staircase that was stable, but trecherously uneven. Target waited at the top with a rope while Normie continued down alone. He came to a stone door, which he and Gel heaved open, causing a hiss of equalizing pressure between the two spaces. Around this time Udon called Normie on the phone. Normie didn’t pick up. Udon called again, Normie did pick up, and Udon told him to hurry things along. Normie turned to his companions and acknowledged he should have let it go to voice mail.
There was no sand on the floor of the room beyond, and Norman and Gel were able to see a tile mural on the ground showing an elaborate mummification ritual full of “wizard shit.” Norman took plenty of photos of it, which he sent to all members of the party. Udon sent some along to Ashgar, who said he was familiar with similar spaces. He said he only understood about 5% of what he’d found, but that the party should expect to find some cool treasure if they were careful.
Finally, Normie found a room filled with hundreds of little drawers. He opened one at random and pulled out the obsidian vial inside. He popped off the wax seal, guzzled the contents down, and made a successful saving throw. The contents tasted like oil, and now Norman has a ghost living inside of his brain. It won’t shut up, but Norman can’t understand anything it says.
======
Skill Points
Norm: +1 (Failed a Book Learnin’ Check)
Security Force A: +1 xp
Security Force B: +1 xp
======
Loot
Pickpocket Loot: 40cc, keys, lighter, multitool, itty bitty punch dagger.
Obsidian Vial. (Seal broken)
======
Injuries
Norm: +1hp (temp), Save @ 13.
Target: +1hp (temp)
======
Rulings
Motor Vehicles can carry an operator for free. Their number of item slots is reduced from 100 to 80.
======
Next Session
Norman Normie Atomic has a ghost in his brain. It won’t shut up, but he can’t understand it.
The ATV has travelled 5 Hexes so far
The ATV’s Food stores are at 68/80
Session 16: Failing To Make Friends A Ghost | July 2528
Played on November 30, 2022
======
Dramatis Personae
Domain Phase:
Bathsheba (Elias)
Baron The Kleptographer (Chris)
Mysterious Figure Giving Orders From The Shadows (Marcia)
Adventure Phase:
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Udon (Chris)
Reprogrammed Robot Spider
Hellby (Marcia)
======
CHARACTER CREATION
Hellby (Marcia)
Cleric Beneath the Black
1hp, d6dmg
Saving Throw starts @ 10
Mutation: Little horns. Sulfur dandruf from skin.
Background: Displaced citizen from Overunder Duchy
Vice: Frugal to excess
Baggage: Henry Leichester, elder statesmen of the Redstone Lords and former magnate of the slave economy bears a personal grudge against you.
Domain PC: Shadowy Figure
======
Domain Phase Recap
Progress Bars
Time Until The Akiovashan Protest Comes Back Into Effect
In session 17, unless the party has found some way to resolve the situation, they must resume rolling on the bad reputation table every session until they resolve the situation with the Akiovashans.
Hell’s Tenants War: 2 City Blocks are claimed by Hell’s Tenants.
The party still has 2 roll-with-advantage opportunities against the Overunder Duchy. They must use one next session.
Domain Turn 1
Enc 1: 2 Ashgar the Resurrector
Skeletons are seen walking around all over the dome in bad disguises. Everywhere you look! No need to dig anymore, so they’re all looking for access to a space station they can claim for their own. They know what to look for.
Bathsheba investigates the possibility of kidnapping some Akiovashans to stage another raid, but the logistics are not sufficiently promising so she calls the plan off. Instead, she contacts Ashgar with an offer to arrange access to an unused space station for him and his chums. Ashgar thanks Bathsheba, but what the party offers isn’t adequate for his needs. He does not fully state what his needs are.
Domain Turn 2
Enc 2: 6 Redstone Lords
In the leaderless chaos of the aftermath of the bombing, a field commander named Tenra declares herself head of the Redstone Lord’s state. Her position is shaky. This was a very bad political move on her part. Tensions are running high through every echelon of RSL civilization. (If the players don’t do anything about this situation by the end of the Domain Phase, she’ll be assassinated and the RSL’s chaos will continue.)
Baron the Kleptographer called Tenra up to see if perhaps her vision for her faction might align better with the party’s needs. Sadly, no. Her values are the norm for Redstone Lords, and she’s just kind of inept about it. Does a lot of saying the quiet part out loud. It’d be useful to have someone as inept as her leading the enemy faction, but it’d take too much work to prop her up in that position.
Instead, Baron took inspiration from the situation to lay the groundwork to support another claimant to rule over the Redstone Lord territory. Someone who will keep the chaos going as long as possible. It will take some time to find a suitable person and get supplies in place to help them make their claim, but if 2 sessions pass before the Redstone Lords are able to quell the chaos in their territory, this action will extend that chaos.
Domain Turn 3
Enc 3: Alien Emigres. Space rock is accelerated towards the Player’s space station. It’ll take 3.5 hours before it hits. Unless something is done to stop it. Roll d6 to determine how bad the damage is. The result is the length of the repairs progress bar. Rolling a 6 means the station needs to be abandoned.
Mysterious Figure Giving Orders From The Shadows ordered the station’s technicians to attempt to launch a tungsten rod at the space rock. This is wildly outside of what it was designed to do, and to boot the Electric Gorilla Association currently has no scientists to do this kind of work with expertise.
While the technicians calculated, Hellby and Target both set their Angelic Companions to pushing on the outside of the space station. Over the course of 3.5 hours their combined mass applying consistent force to the station was able to give the damage roll from the space rock a penalty.
The tungsten rod missed its mark, but the space rock’s damage rolled below the penalty, and so it just barely missed hitting the station.
(Note: I should not have allowed the players to use Adventure Phase abilities in the Domain Phase. My bad!)
Domain Resources
Food: 27 / 31
Changes: +1 for setting aside resources to support a Redstone Lord usurper, +1 for Dr Sevigny establishing Dr. Sevigny as a Medical Expert.
Funds: 8
Changes: +1 for session
======
Adventure Phase Recap
Udon found a place to hide the ATV so he and Hellby could join Target in the dungeon. Since Norman is suffering fade this session, the cliffhanger of what it means to have a ghost inside his brain must wait to be resolved…later!
The party explored the dungeon together:
They found a pool with a green glow. The water was brakkish, it was cool to the touch but when Target lowered a metal mousetrap into it the mousetrap came up very warm. Hellby’s angelic companion went down to look and reported a green glowing orb at the bottom. The party determined this was too dangerous to tinker with, and moved on.
They found the campsite of a long-gone group of 12′ tall exoskeletal explorers. One was dead, and lying in a tent. 13 hand made geometric solids were placed around his head, and a large cudgel lay across his chest. There was no magical aura about his corpse at all. Nearby the party found another mummy, also 12′ tall, but different in every other way: fleshy skinned, orders of magnitude more ancient, and posessed of a definite undead aura. A link between this corpse and something existing somewhere else.
This latter sort of mummy turned out to be incredibly common. The party passed well over 200 of them as they explored the other rooms of the dungeon.
A set of 4 brass tablets was discovered: the language on them couldn’t be deciphered, but images carved on each depicted 3 creatures:
Creatures that looked like the exoskeletal corpse dug winding tunnels.
Creatures that looked like the more numerous fleshy corpses stood on the surface and ordered the work to be done.
Creatures that looked like little devils from old illuminated bibles flew about, their purpose unclear.
The party moved on, and found a stairway which winded 400′ down before giving way to a natural cave. From the corner of his eye Target spotted a spectral figure moving through the wall beside them, and both he and Hellby sent their Angelic Companions into the wall to wrestle the ghost out. It was visually similar in many ways to the numerous fleshy mummies in the chambers above, and spoke a completely unfamiliar language. The party attempted to communicate with it, but failed repeatedly. Until finally Target used pictures on his phone to communicate “You leave us alone we leave you alone.” The ghost stared at Target with absolute loathing, and when the party released it it made a great deal of ruckuss as it fled back up the stairs.
The party opted to flee themselves, and made it out of the dungeon before anything too terrible befell them.
======
Skill Points
Udon: +2 (One for failing Alchemistry check, one for failing medicine check)
Loot
None
======
Injuries
Norm: +1hp (temp), Save @ 13.
Target: +1hp (temp)
======
Next Session
Will the party continue on their way to the Southern crevice, or return to the dungeon they just fled with a new plan?
Session 17: We cannot allow a pronoun gap to develop between us and the Akiovashans! | August 2528
Played on January 11, 2023
======
Dramatis Personae
Domain Phase:
Miguel C. Business (Pollux)
Baron The Kleptographer (Chris)
Mysterious Figure Giving Orders From The Shadows (Marcia)
Adventure Phase:
Udon (Chris)
Reprogrammed Robot Spider
Hellby (Marcia)
Norman “Normie” Atomic (Pollux)
Gel, springhaired specialist.
======
Domain Phase Recap
Progress Bars
Searching For / Supporting a Redstone Lord Usurper
Costs 1 food while the search is going, and 1 food as long as the program remains active.
If the Redstone Lords stabilize their society before the program reaches completion, the program fails. (though you could potentially try to keep going with it, the needs for success would increase, and the results would not be as good)
When the program reaches completion, the Redstone’s reorganization will be pushed back by 1 Faction Action.
Additionally, the players will get to know when the next Redstone Lord faction action is so long as the program is funded, and may take active steps to disrupt it further.
Ashgar the Resurrector’s Chums find a space station.
It has no atmosphere, but they’ve got a teleporter to be up in space with.
Time Until The Akiovashan Protest Comes Back Into Effect
In session 17, (This session!) unless the party has found some way to resolve the situation, they must resume rolling on the bad reputation table every session until they resolve the situation with the Akiovashans.
Hell’s Tenants War
They claim 3 MORE BLOCKS each session until either They or the Redstone Lords have their next faction action. War won’t end then, but it’ll change. (Redstone Lords too disorganized to fight back until their next faction action)
The party still has 2 roll-with-advantage opportunities against the Overunder Duchy. [1 Must be used each session or they are lost 1 per session!]
Domain Turn 1
Miguel C. Business
Event Roll replaced by Consequence! Stone, the stop motion animator the party has rescued on multiple occasions, has produced a phenomenal little piece of propoganda for the party. It could be the +3 centerpiece of a Propoganda campaign whenever you choose to release it.
Miguel C. Business opts to use the Stop Motion film right away to construct a piece of propoganda designed to make the party look god, and throw very (very) subtle shade at the Akiovashans. Unfortunately, despite spending 2 Funds and using various tools to get the check down to a 6, the die result was snakeeyes. The campaign backfired so spectacularly. The Akiovashans protests forced the party to make a roll on the Bad Reputation table, which resulted in one of their enemies (the Akiovashans) receiving support in the form of new Weorods.
The stop motion film is also being widely panned at the moment, though eventually its genius will be recognized once the hot takes about how it relates to this current situation have died down.
Domain Turn 2
Baron The Kleptographer
Event Roll: The Highlander passes peacefully in his sleep. The Outsiders close in on themselves to select a new lifelong leader from among their number. It’ll take awhile. The Outsiders aren’t available for anything for the next 3 domain turns, and if their faction action is rolled, re-roll it.
Baron ensures the Electric Gorilla Association pays respect to the Highlander’s passing, and sends a card personally expressing his grief.
He then deposes another delegation, again led by The Hangman, to communicate with the Friends of Needletooth Jack. This time it was more successful. The party has opened a line of communication. It’s not a particularly friendly line, but there’s an ear-like protruberance which they can speak into, and a oriphice which produces sounds in reply. Who they’re speaking to isn’t clear, but at least they don’t risk violence when attempting to communicate anymore.
Domain Turn 3
Mysterious Figure Giving Orders From The Shadows
Event Roll: Needletooth Jack has awakened! He appears in the dreams of everyone in the Dome to thank them for producing so much meat while he was busy evolving. (Describe the dream to a random party member, then at the end when they’ve woken up them they discover everyone—everyone—had the same dream.)(The referee fucked this part up goddamn why didn’t I put the instructions at the start of the line? x’D) People are very, very frightened.
In an effort to improve public health, especially for skeleton people, the Mysterious Figure began a public works project to ensure everyone’s potable water supply is adequately flouridated. (Clock: 5, -2 funds, 0 setbacks rolled)
Domain Resources
Food: Food: 27 / 31
Changes: None
Funds: 5
Changes: 8 + 1 for session, – 2 for propoganda campaign, – 2 for public works project.
======
Adventure Phase Recap
After their adventures in the tomb filled with martian mummies, the party opted to continue on their way towards the crevice they hired explorers to investigate. This is Day 3 of their journey:
Day 3: Rest in 1113, Explored the Tomb, Travel South to 1114
When the party had nearly reached the crevice they were ambushed by a raiding party of 7 Aliens. Held under threat by so many plasma weapons the party reluctantly surrendered, and were taken prisoner. Their ATV and food supplies were dragged along until they were out of sight near the base of the crater mounds to the East, then abandoned. The party was placed in gel-cuffs and loaded into a cramped shuttle. (So cramped that only 3 aliens accompanied them, while the remaining 4 remained behind.)
The shuttle returned all the way to the Alien’s ship, parked atop the Dome, and docked with it, and the party were led to a cell. They were thrown in and left on their own, without the aliens ever checking to see if the party posessed a “Knock” spell. Foolish of them.
The party escaped and discovered surprisingly bad security aboard the alien vessel. It also appeared to be in astonishingly bad repair.
A little ball of cleaning goo entered the room from a small pipe, and began to roll around the room.
Due to the wan influen
Norm: Ghost-In-Head Disease
Norm: +1hp (temp), Save @ 13
Target: +1hp (temp)
======
Next Session
Player choice: do you want to set out immediately to return to your exploration of the crevice (requiring resupply, but you’ll start outside the Dome), or do you want to take a Haven turn to rest and recuperate? This will cause some complication to be added to the current mission.
Do you want to buy a new vehicle + supply of rations? You could probably reach the place your old vehicle and rations were left using only rations you’re carrying, assuming it’s still there.
For domain turn: R&D could potentially be used to learn how to use the Alien technology, with a bonus now that you’ve got insider knowledge of how it works, but I don’t think you have any scientists or engineers at the moment…ces of an extradimensional drag race (the session was definitely losing cohesion at this point), Normie Atomic was able to project his consciousness into the goo ball, gaining control of it and, with it, gaining the ability to interact with alien technology!
The party used the ball to discover the location of their stuff, reach that location without encountering any aliens, time-stop and tie-up the two aliens who were examining their posessions, and finally escape back to the shuttle that had carried the party here in the first place!
The party flew the shuttle away, drizzling Sovereign Acid onto the alien ship as they flew over. It went all the way through the ship, left a gouge down the side of the Dome (part of the dome’s construction is tempered glass, which is the only thing that resits Sovereign acid, so no hole was burned through it), and continued burning a hole down to the center of mars. The party then flew up to their space station, docked it, and unloaded all of the alien technology they’d been able to grab on their way out. Hopefully future study will allow them to make better some use of it!
The party teleported back down to the Dome. If they want to return to the crevice they’ll need to begin overland travel again.
======
Skill Points
No change
======
Loot
Ship-Cleaner Goo Ball
Knowledge of how Goo tech works
Goo which reshapes itself for decoration purposes
3-D scanner
A goo disc which can function as a hover sled or a shield
An alien quadcopter with artificial intelligence. Currently the intelligence is bounded by a service program.
6 pieces of alien junk with no adventuring purpose, but which can be used for R&D.
======
Injuries
Norm: Ghost-In-Head Disease
Norm: +1hp (temp), Save @ 13
Target: +1hp (temp)
======
Next Session
Player choice: do you want to set out immediately to return to your exploration of the crevice (requiring resupply, but you’ll start outside the Dome), or do you want to take a Haven turn to rest and recuperate? This will cause some complication to be added to the current mission.
Do you want to buy a new vehicle + supply of rations? You could probably reach the place your old vehicle and rations were left using only rations you’re carrying, assuming it’s still there.
For domain turn: R&D could potentially be used to learn how to use the Alien technology, with a bonus now that you’ve got insider knowledge of how it works, but I don’t think you have any scientists or engineers at the moment…
*Session 18: Snails Like Fructose | September 2528
Played on February 8, 2023
======
Dramatis Personae
Domain Phase:
Baron The Kleptographer (Chris)
Bathsheba (Elias)
Adventure Phase:
Udon (Chris)
Reprogrammed Robot Spider
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
======
Domain Phase Recap
Progress Bars
Hell’s Tenants War: They claim d4 Blocks each session until either They or the Redstone Lords have their next faction action. War won’t end then, but it’ll change. (Redstone Lords too disorganized to fight back until their next faction action)
The party still has 1 roll-with-advantage opportunities against the Overunder Duchy. [1 Must be used each session or they are lost 1 per session!](Was not used this session. Has now been exhausted)
Highlander Election
Once this progressd bar is complete a new leader for the Outsiders will have been elected. They will have their own agendas, and how closely those align with the party’s own goals will be determined by a 2d6 roll at the end of this clock. (Unless the party do something to influence who gets elected. Which could turn out poorly if their meddling is discovered). If an outsider faction action is rolled, re-roll it!
Flouridated Water
Work is underway to Flouridate the Dome’s water supply. This involves finding a good source of Flouride, establishing mining operations, processing, and adding it to the water supply. When completed it will result in a good reputation roll since everyone in the Dome will enjoy having good water. It will be particularly appreciated by Ashgar the Resurrector and his Chums, improving the party’s reputation with them by 1.
Domain Turn 1
Chris
Event: Ashgar the Resurrector
Ashgar’s skeleton crews are frequently visible in public spaces, moving equipment and furnishings to their teleporter and up to their space station. They’ve got the place under heavy guard. Violent incidents towards them are frequent. They defend themselves, but are careful not to overreact. (Unfortunately, this emboldens people to continue instigating violent incidents, since Ashgar’s chums also make no effort to make friends.)
Baron Kleptographer meets with Ashgar, talks to him about Needletooth Jack. Learns that prior to the apocalypse Ashgar worked as one of Jack’s assistants as he explored the surface of mars, where he learned much about the Ancient Martians and their Death Magic. Even prior to the apocalypse Jack began conducting horrific amoral experiments, and Ashgar fled from his employ. Ashgar then used some of what he’d learned in the early days of the apocalypse, in order to “jump forward” through time, and avoid the horrors of that era.
Domain Turn 2
Elias
Event: Duke Dayvos is killed. Shot while visiting the Memorial to the Helltaken. The assassin appears to be a crazed Technotopian Zealot? The Overunder Duke’s inner circle has been reduced to only Robot Monster, and the Prime Morthuk. The former is a known warhawk, and the latter is an unknown quantity. Dayvos was a moderating influence in Varouj’s councils. (Raise the aggressiveness of Overunder Duchy’s unused faction actions.)
Bathsheba sends Weorods into Redstone Lord territory, pushing towards their Pillar. EGA forces acquire 2 blocks of territory without facing any significant resistance.
Domain Resources
Food: 27 / 31
Changes: None
Funds: 6
Changes: 5 + 1 for session
======
Adventure Phase Recap
The party set out once again in the hopes of finally, FINALLY reaching that mysterious crevasse South of the Dome.
On the way south they came upon an ancient Cement Mixer rusted out and half buried in the sand. They looted its cab, and encountered a large snail which speaks the language of the Oozes. It didn’t want to be bothered, but the party were polite enough that it didn’t attempt to forcefully get rid of them. They learned it likes to eat high-fructose things.
The weather was delightful, and the party were able to move further than they might normally have done. After only 2 days they were able to reach the place where their ATV and rations were stored. They also encountered the two aliens who had been left behind. The aliens hadn’t been picked up by their fellows (presumably since the party took their flying craft.) Separated from the higher ups, the party was actually able to make peaceful contact with this pair. (Lowest of the low, but still an accomplishment!) Only one of them spoke common, but the party were able to sit down with them, learn a bit about their jobs and their history and their diets. The party planted the seed in the alien’s mind that the Akiovashans might be worth focusing their aggression towards, since they’re also working with some kinda space entity that is approaching the Mars. Methods of contact were exchanged, and the two groups parted company peacefully.
On the third day out from the Dome the party reached the canyon, hid their ATV, and descended. (40′ by rope, 40′ by winding path.)
After reviewing the information they had from their scouts the party opted to climb directly into the same entrance to the fallen askew temple that their scouts had used. They encountered peculiar stone lozenges floating in a patrol pattern through a hallway. The party waited for a gap in the patrol then darted across a hallway. They spotted a short nude little green fella darting into a room up ahead of them, and decided to follow him. They failed their attempt at stealth, and the creature spun around to face them. It announced it was going to need to make them dead.
======
Skill Points
Udon +2 (failed stealth, failed bushcraft)
Target +1 (failed stealth)
======
Loot
From the cement mixer cab: deck of cards, documents, hard hat, rear view mirror
======
Injuries
(HP, Saving Throw, and Permanent Injury)
======
Next Session
Open with little green guy announcing he needs to kill the party.
Session 19: Gel’s Jimmy Neutron Brain Blast | October 2528
Played on February 22, 2023
======
Dramatis Personae
Domain Phase:
Baron The Kleptographer (Chris)
Bathsheba (Elias)
Miguel C. Business (Pollux)
Mysterious Figure Giving Orders From The Shadows (Marcia)
Adventure Phase:
Udon (Chris)
Reprogrammed Robot Spider
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Hellby (Marcia)
Norman “Normie” Atomic (Pollux)
Gel, springhaired specialist.
======
Domain Phase Recap
Hell’s Tenants Ongoing War: They claim 4 blocks of Redstone Lord territory.
Akiavashan Ongoing Protests: Temporarily resolved (below)
Highlander Election
Once this progressd bar is complete a new leader for the Outsiders will have been elected. They will have their own agendas, and how closely those align with the party’s own goals will be determined by a 2d6 roll at the end of this clock. (Unless the party do something to influence who gets elected. Which could turn out poorly if their meddling is discovered). If an outsider faction action is rolled, re-roll it!
Flouridated Water
Work is underway to Flouridate the Dome’s water supply. This involves finding a good source of Flouride, establishing mining operations, processing, and adding it to the water supply. When completed it will result in a good reputation roll since everyone in the Dome will enjoy having good water. It will be particularly appreciated by Ashgar the Resurrector and his Chums, improving the party’s reputation with them by 1.
Domain Turn 1
Bathsheba
Event: The Hell’s Tenants approach the party about forming a non-aggression pact. The Hell’s Tenants are not interested in their territory, and won’t attack the party if the party doesn’t attack them! The party REJECT this offer.
Action: Command troops in conquest of Redstone Lord territory. Conquer 2 blocks. (1 Rookie Weorod is encountered. It is defeated, but not killed).
Domain Turn 2
Miguel C. Business
Encounter: Nick forgot to call for one! D;
Action: Gives in to the Akiovashan protests. Sets the environmental controls to their desired humidity in a move calculated to make the rest of the dome realize how awful it is, and sway public opinion away from the Akiovashans.
Domain Turn 3
Mysterious Figure Giving Orders From The Shadows
Encounter: A group within the Party’s faction has taken it on themselves to ‘adventure’ against Ashgar’s faction, doing violence against innocent skeletons!
Action: No direct response to the EGA citizens actions is taken, but the Mysterious Figure does initiate a propoganda campaign to normalize Skeletons as people. TV shows and a musical act are broadcast on the party’s TV network, and agents are sent out to take cheerful-looking selfies with skeletons, etc. The propoganda campaign rolls a success! Opinions don’t change overnight, but more people are willing to look on the Skeletons as fellow citizens of the Dome, rather than as monsters.
Domain Turn 4
Baron Kleptographer
Encounter: Something out in the wasteland starts shooting down Drones. 7 lost. They’re localized to the North East of the Dome. Baron directs the Drones to stay away from that area, and puts a pin in going to check it out later.
Directs survey crews to compile a list of objects in orbit around Mars:
0. The party's own space station.
1. Orbiting Tech Platform — laser cannon, meant to destroy asteroids that might threaten the dome
2. Orbiting Tech Platform — Busted satellite for rebroadcasting transmissions to Earth.
3. Orbiting Tech Platform — Busted satellite for rebroadcasting transmissions to Earth.
4. Geostationary Tech Platform — Busted satellite for rebroadcasting transmissions to Earth.
5. Orbiting Tech Platform — Orbits opposite the monitoring & observation station. Feeds data to them.
6. Geostationary Station — Harn Station. Waystation for deliveries.
7. Geostationary Station — Waystation for deliveries.
8. Geostationary Station — Waystation for deliveries.
9. Geostationary Station — Waystation for deliveries.
10. Orbiting Station — Incomplete shipyard. Includes plans for better ships than humanity’s current fleet, including early drafts for interstellar vessels.
11. Orbiting Station — Monitoring & Observation station
12. Orbiting Station — Old mission control, in the process of being turned into a museum when shit got fucked.
13. Orbiting Station — Recreation Facility
14. Orbiting Station — Recreation Facility
15. Orbiting Station — Heavy metal refinery
16. Orbiting Station — Chemical plant. Includes plans for producing solid fuel.
17. Orbiting Wrecked Vessel — Abandoned delivery vessel.
18. Orbiting Wrecked Vessel — Abandoned delivery vessel.
19. Orbiting Wrecked Vessel — Abandoned delivery vessel.
20. Orbiting Wrecked Vessel — Abandoned delivery vessel.
21. Orbiting Wrecked Vessel — Abandoned delivery vessel.
22. Orbiting Wrecked Vessel — Cruise Ship
23. Orbiting Wrecked Vessel — Colony Vessel mid-conversion into a delivery vessel.
24. Orbiting Wrecked Vessel — Small government space yacht
25. Orbiting Wrecked Vessel — Tug vessel for moving stuff around. Small, with outsize engine.
26. Orbiting Wrecked Vessel — Shuttle for moving between space and the surface.
27. Orbiting Wrecked Vessel — Heavy equipment transport vessel.
Domain Resources
Food: 27 / 31
Changes: None
Funds: 7
Changes: 6 + 1 for session
======
Adventure Phase Recap
The little green guy the party had been attempting to sneak up on at the end of last session announced “Dang, I sure do gotta kill you now!” and a gout of flame shot out of his nose, forcing everyone to make saving throws. Udon whapped the creature with his Time Stop sword, but for some reason Helby was stopped in time, rather than the creature. Norman then shot the creature with his gun, but the bullet hole appeared in Helby instead! This was terrible, since Helby had 1 hp, and the bullet dealt 11 damage. But she WAS time stopped.
Target used dispel magic, and Udon’s robotic spider made one final attempt to attack the little green feller. This time it was successful, and the creature was torn to bits rather than Helby.
Gel had already dragged Helby out of the room at this point, and got her restrained so that Udon could use one of his “Heal d8 damage, but cause violent rage for the same number of rounds” potions on her. Her rage mostly dissipated before the time stop ended, but not entirely. It was a bit of a disorienting experience for Helby!
The party tossed the green guy’s body into the trash heap he’d been visiting, then traveled East, and were ambushed by one of the large floating lozynge-shaped stones! It also had an attack which forced a save, but fortunately Udon’s time stop sword was more effective here, and Target happened to be carrying a Mattock, which allowed him to hack into the thing pretty effectively!
Further east the company encountered a large chair which they examined in various ways, but couldn’t find any use for. Then there was a large hallway filled with person-sized alcoves, being patrolled by more lozynge shaped stones. Norman was in one of the alcoves when the patrol came past, but was able to press his back into the alcove and stand very still to avoid being spotted.
The party moved back towards the East and found a peculiar beam of light. Before they could examine it they were accosted by another of the little green guys, who also attacked them immediately. The party learned these guys are under some kinda wizard contract that requires them to kill anyone they meet. When the party damaged this one the injuries were felt by Norman. Helby stabbed Norman though, and the weird little creature was killed. As he died he said “Aw shit, back to the demon realm! D;”
Now free to examine the beam of light, the party tried throwing a few things into it, then Normie just stepped into the light to see what would happen. He found himself in charge of a sort of mental “control panel,” and the martian ghost inside his head was drawn to one of the possibilities. Trustng his brain ghost, Norman activiated this mental lever. He was popped out of the light, and another figure emerged from the light as well. An ancient martian, fully alive! (This is not Norman’s brain ghost. It is a different martian!)
======
Skill Points
Alfred’s Fallen Lords: +1 xp
Mercenary Group A: +1 xp
======
Loot
None
======
Injuries
Udon (Chris)
Reprogrammed Robot Spider Save @ 13
Target “the Chef” Dugan (Elias) +1hp Save @ 14, -1 use of Dispel magic
Hellby (Marcia) Save @ 9
near death experience: Save starts at 8 each day.
Norman “Normie” Atomic (Pollux) -1hp Save @ 14
Gel, springhaired specialist. Save @ 14
======
Next Session
It’s been humid for awhile, people are annoyed with the Akiovashans.
Washington crusher is throwing a big humidity fight.
Start just after the living martian has emerged from the light beam!
Session 20: Language Barrier | November 2528
Played on March 8, 2023
======
Dramatis Personae
Domain Phase:
Baron The Kleptographer (Chris)
Bathsheba (Elias)
Bobby Stones (Robert)
Adventure Phase:
Udon (Chris)
Reprogrammed Robot Spider
Target “the Chef” Dugan (Elias)
The Congolese Charging Devil (CC For Short)
Tommy Crystals (Robert)
Schlorp
Schlippy
======
Domain Phase Recap
Progress Bars
Dome is humid: People ain’t diggin’ this at all.
Hell’s Tenants War: 1 block of Redstone Lord territory claimed.
Highlander Election
There is a new Highlander! His name is Avrem Ben Mordecai.
Flouridated Water
Work is underway to Flouridate the Dome’s water supply. This involves finding a good source of Flouride, establishing mining operations, processing, and adding it to the water supply. When completed it will result in a good reputation roll since everyone in the Dome will enjoy having good water. It will be particularly appreciated by Ashgar the Resurrector and his Chums, improving the party’s reputation with them by 1.
Domain Turn 1
Baron Kleptographer
Event: A mid-ranking soldier has managed to rally enough scattered troops to being a more effective campaign of resistance against the Hell’s Tennants’ invasion. From now on the Hell’s Tenants will have a harder time taking territory. NOTE Because of the party’s agents in the region, they know that on the Redstone Lord’s next Faction Action, new leadership will emerge and the chaos the faction is engulfed by will end…unless the party does something to stop it.
Action: Arranges a meeting with the new Highlander, Avrem Ben Mordecai. The guy is a pure politician. Milqutoast. He’s not going to do anything risky to support the party, but so long as the alliance remains popular the party can rely on his support. He may also prove easier to manipulate if the party direct some targeted propoganda towards the citizens of his teritory.
Domain Turn 2
Bathsehba
Event: With the Highlander’s succession settled, the Outsiders declare an official persecution of the Akiovashan religion. Normally this would be a fairly unpopular move, but people are already getting pretty fed up with all this humidity, and the general consensus is currently that the Akiovashans are reaping what they’ve sown. Anyone found practicing the Akiovashan religion within Outsider territory will be exiled. Repeat offenders sentenced to 1 month hard labor.
Action: Manage the war to claim Restone Lord territory. Send forces into the Redstone Lord pillar, using a two pronged attack from both ground level, and by infiltrating it from the top side. The fighting is fierce, but the Redstone Lords are driven out. Territory claimed!
Domain Turn 3
Bobby Stones
Event: Natural disaster! The dome’s automated water systems are broken! Water is spraying out everywhere, and lowlying areas of the Dome are under as much as 15″ of water already. It will continue to rise by 2d12″ each week until fixed. Every faction’s food supplies are reduced by 2 for every foot of water.
Action: Direct the engineering staff to do what they can to address the problem, and direct as much of the water as possible out of the dome into natural cisterns where it can be re-collected later. This ongoing effort helps slow the rise of water, but it’s still going up by 2d8 each session.
Domain Resources
Food: 27 / 29 [31 if water levels are brought back down.]
Changes: None
Funds: 8
Changes: 7 + 1 for session
======
Adventure Phase Recap
Play opens with the living Martian having just emerged from the beam of light. Norm is no longer present / experiencing fade.
Turn 1: The party attempts to speak to the martian in Slime speak and binary code. They also listen to the martian speak to see if anyone has any chance of knowing what he’s saying. No luck. The party gives him food though, and he eats it. Doesn’t like it though. The party calls Ashgar, who has studied the ancient Martian magic, and facetime with him. The Martian seems upset by seeing Ashgar.
Ashgar attempts to communicate in writing, since he’s never heard the martian language spoken. Ashger’s vocabulary is ectermely limited. He asks “What do we call you,” and the martian responds “Rorork,” which may or may not be a name. Ashgar asks “How did you find yourself in this predicament,” and gets an answer he is able to translate as “I against the undead.” The party is concerned that this martian might present a problem for their future relationship with Ashgar, and make note to tread carefully around that point.
Turn 2: Ashgar writes “How can we help you?” but the martian doesn’t comprehend this at all. Udon has an idea! He casts the spell for comprehending the language of Needletooth Jack. It doesn’t work perfectly, but it turns out the language IS partially descended from the Martian language. The two are almost mutually intelligable. Simple concepts can be communicated. The martian indicates he wants to leave this place, and the party agrees.
Turn 3: To the South, the Martian moves towards the large chair as soon as he sees it. He pulls open the seat, extracting a spear like weapon for himself, and 8 crystals which he hands to the party, calling them “money.”
Turn 4: The party jog towards the exit, moving double speed. They are surprised by an encounter with a little goblin guy, who breathes fire on them, then is obliterated by Target’s TURN ability.
Turn 5: The party keep jogging, and reach the exit. They spot another of the little green guys behind them, but he doesn’t notice them and they’re able to escape without dealing with him.
======
Skill Points
None
======
Loot
Martian who has a spear stick
8 Long Crystals (Worth 800cc total)
That’s 267cc each for Udon, Target, and Schlorp
======
Injuries
Udon (Chris) Save @ 14
Reprogrammed Robot Spider Save @ 14
Target “the Chef” Dugan (Elias) +1hp Save @ 15, -1 use of Dispel magic, -1 use of Turn
Hellby (Marcia) Save @ 9
near death experience: Save starts at 8 each day.
Norman “Normie” Atomic (Pollux) -1hp Save @ 14
Gel, springhaired specialist. Save @ 14
Martian: Save @ 13
Tommy Crystals Save @ 13
Schlorp: -2hp, Save @ 13 (Must carry Schlippy)
Schlippy: hp @ 0, Save @ 13.
======
Next Session
The party has just escaped the dungeon with their martian pal
have spell which gives them very very low-level communication with him.
Session 21: All Orbs have Good Handfeel | December 2528
Played on March 22, 2023
======
Domain Phase Recap
Progress Bars
It’s been humid for awhile, people are VERY annoyed with the Akiovashans. (Washington crusher is throwing a big humidity fight.) The Electric Gorilla Association holds a public vote to see what people want to do, and everyone agrees the humidity is a terrible idea. Change it back! The party is very clear they won’t be voting again in future.
Water Repair
DISASTER: Water rises by 2d8” each session. Currently at 27”. For each foot, food production reduced by 2.
The party extend invitations to the Ratheaded Muscle Men to come live on high ground out of the sewers until this whole mess passes.
Hell’s Tenants War: Roll d6: 6 gain 3 blocks, 5 gain 2 blocks, 4 gain 1 block, 3 gain 1 block, 2 gain nothing, 1 gain nothing
This session: gained 1 block.
Flouridated Water
Work is underway to Flouridate the Dome’s water supply. This involves finding a good source of Flouride, establishing mining operations, processing, and adding it to the water supply. When completed it will result in a good reputation roll since everyone in the Dome will enjoy having good water. It will be particularly appreciated by Ashgar the Resurrector and his Chums, improving the party’s reputation with them by 1.
Domain Turn 1
Baron Kleptographer
Event: Bone TV launches! After some recent PR snafus, Ashgar has decided that this whole “secrecy” thing isn’t workin’ out. So anyway, there’s a bunch of skeletons living in the dome now, so be cool with it, aye? Oh, also, the corpse of the moon is awake again and its on its way here to Mars, so that’ll be fun right? Anyway, peace out homies! (Bone TV then begins airing a bunch of standup comedy, educational programs about how skeletons are your friends.) This would have been a major PR mistake if not for the party’s previous efforts to humanize Ashgar and his chums. Now it passes largely without fuss.
Action: Pursue conquest! The EGA caims 2 more blocks from the disorganized Redstone Lords, pushing straight north from the pillar.
Domain Turn 2
Bathsheba
Event: The Underduke makes a play to draw the Duckers into formal alliance with him. He’s got better sewer control, and is willing to dedicate funding to it. Despite their good relationship with you, he’s offering them a great deal and (as of now) the party has only offered them friendship. If the deal goes through they’d remain friendly to the party, but their research would have to be kept secret. A counter-offer would require 5 funds + 1 food + they pursue their own research into mutagenics but you get occasional goodies when results occur. The party passes on the offer.
Action: The party recruits a spy (d8) among the Duckers. (1 funds, treated as 2 because they pitched it as being help for the whole dome). The spy is able to gather a great deal of useful intelligence about the Overunder Duchy’s own attempts to locate the source of this catastrophic water leak. When combined with what the party’s own teams already know, this is enough to advance the clock on repairing the problem by 1.
Domain Resources
Food: 27 / 27 [31 if water levels are brought back down.]
Changes: None
Funds: 8
Changes: 8 + 1 for session – 1 for set up the ducker spy
======
Adventure Phase Recap
Safely outside the dungeon, with Normie back to help, the party attempted to learn as much as they could about the martians using their “Speak with Needletooth Jack” spell, but only very basic concepts were possible to communicate.
Normie, talking to the ghost in his head, learned that he’s a he/him named Iday. The dialogue went thus:
Why are you a ghost? “because all dead”
why are all dead? “dead better”
why is roruk alive? (At this point the party realized that Roruk is not a name, but it is a word that translates to “enemy.”)
why is the other one alive? “because they are enemy”
was citadel prison? “no”
what is this place? “big man’s house”
what’s up with the little green demons? “no idea”
do you want to be in my head? “should leave eventually but is fine for now”
Iday have you ever been here? “no”
What was the place you were in? “common grave”
Normie described Needletooth Jack, in the hopes Iday would be able to elaborate on what his deal is. “I don’t know much science”
How to destroy science? “the enemy one would know best”
At this point, Iday had a few questions:
where you come from? “other planet, third one”
why on mars? “earth gone”
At this point the party began to talk to the living martian.
What are your name and pronouns? / Atchaw they/them.
Why are you enemy? “hate dead not dead”
enemy to ashgar? “enemy to all dead not dead”
@ iday: are you dead not dead? “yes”
@ Atchaw: current dead are better “Maybe”
@ Atchaw: Why? “they eat life, eat it all, leave none left”
@ iday: what do you have to say about that? “eyeroll Atchaw does not believe as all others do”
@ Atchaw: are there more who believe as you do? “all were beaten in the fight”
@ Atchaw: Why were you in the light beam? “place where put people they do not want. Forgot about me maybe.”
@ Atchaw: What is this place? “home of Watraw. Taken there to be fixed. did not let them fix me.”
@ Atchaw: Who are the little goblin guys? “No idea”
@ Atchaw: Do you care if we loot house? “please do as much bad things to watraw’s home as you can.”
@ Atchaw: Can you describe house? [Atchaw updated the party’s map.]
@ Atchaw: How to kill needletooth jack? “Did not do very good job of it before, says complicated stuff the party can’t understand.”
At this point the party left Atchaw behind with the ATV, and let The Hangman know he was here so she could come retrieve him. They reentered the dungeon.
Turn 1: Travel East
Turn 2: Continue traveling East. Encounter the Glass Golem. It doesn’t respond to talking. The party attempts to dodge past it, but largely fails. A brief combat drains some of their resources until Udon is able to time stop the thing, and the party flees past it.
Turn 3: The party reaches the room Atchaw recalled as containing ceremonial objects. The party loots these.
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Skill Points
Norm +4 skill point fail pass golem
Target: +1 for fail to pass golem
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Loot
Gavel Orb – 300cc
Ivory wig – 500cc
3 Tiled Robes – 1800cc
2600cc total, or 867cc each for Target and Udon, 578cc for Norman, 289cc for Gel
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Injuries
Udon (Chris) Save @ 14
Reprogrammed Robot Spider Save @ 14
Target “the Chef” Dugan (Elias) +1hp Save @ 15, -1 use of Dispel magic, -1 use of Turn
Hellby (Marcia) Save @ 9
near death experience: Save starts at 8 each day.
Norman “Normie” Atomic (Pollux) -1hp Save @ 14
Gel, springhaired specialist. Save @ 14
Martian: Save @ 13
Tommy Crystals Save @ 13
Schlorp: -2hp, Save @ 13 (Must carry Schlippy)
Schlippy: hp @ 0, Save @ 13.
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Next Session
Begin in the treasure room just off the chair room.
glass golem has taken 14 damage and used 1 block