Central Problems vs. Central Mysteries

A few months back I wrote about how conspiracies fit into my game. Little mysteries sprinkled into the background, obfuscated to the point where they’re really just something I do for myself. Within a week or two of posting that, I found myself in a relevant conversation with John Bell. He argued that it was … Continue reading Central Problems vs. Central Mysteries

Adding Smartphones to your Game World

Huzzah! It’s the monthly midweek bonus post! You’re seeing this post today because my Patreon backers have shown me such phenomenal support over these past few months. If you’d like to see even more frequent posts from me, you can help make that happen by supporting my Patreon campaign. The basic conceit of John Bell‘s … Continue reading Adding Smartphones to your Game World

Spending Money: Training

I’m still interested in finding new ways for players to spend their money.  Today I’d like to talk about the method I think is the most valuable, and perhaps the most controversial: training. The expenditure of money (and time) to make a character better. Before I get into concrete rules, I feel some obligation to mention the … Continue reading Spending Money: Training

How should mind affecting spells work on PCs?

Mind affecting spells cast on players are a tricky business. With NPCs, there are no wrong answers. Can Charm Person be used to turn the bandit into a loyal henchman, or will the spell be broken as soon as you stab his friend? We can argue about one method or another being more fun, but … Continue reading How should mind affecting spells work on PCs?