d100 Wondrous Items

(Before we begin: Bones of Contention is a new TTRPG review site, for which I am a contributing member. Please give it a look!) “Wondrous Items” is the category where D&D puts all the good magic items. At their best they demand creativity from the players who possess them in a way that a Flaming … Continue reading d100 Wondrous Items

d100 Merchants

When next your players wish to go shopping, they may discover that this store is tended by someone with their own rich internal life. This post was written by request from a friend, who has since informed me that it is not at all what she wanted and is totally useless to her. I probably … Continue reading d100 Merchants

The Dungeon d100s: Locks & Keys

A good dungeon will have many places in it that the players wish to go. On their way, they will need to overcome many obstacles which make their journey interesting. Sometimes the “lock” they encounter will be a goblin, and the “key” is a sharp sword and a good attack roll. Sometimes the lock is … Continue reading The Dungeon d100s: Locks & Keys

The Dungeon d100s: Factions

Two or more factions competing for resources might be the most vital element of a good dungeon. Certainly they are the bedrock of the social dungeons that most excite me. Unrepentant enthusiast for alliteration that I am, my first step in creating these hundred factions was to name them. As discussed in my Two Week … Continue reading The Dungeon d100s: Factions

The Dungeon d100s: Rewards

(An Italian translation of this post is available on Dragons’ Lair) Nothing on this list is meant to be exchanged for money, nor could most of it be described as “magic items” in the traditional sense. Both those things are excellent rewards for players to find in dungeons. Both have even been subjects for my … Continue reading The Dungeon d100s: Rewards

The Dungeon d100s: Doors, Floors, Walls & Ceilings

(An Italian translation of this post is available on Dragons’ Lair) It has been my experience that even the most creatively written dungeons tend to ignore the opportunity to be creative with their basic building blocks. This isn’t the worst thing. Stone walls and wood doors work. Dungeons don’t exist to be flashy, they exist … Continue reading The Dungeon d100s: Doors, Floors, Walls & Ceilings

The Dungeon d100s: Structures

(An Italian translation of this post is available on Dragons’ Lair) This table focuses specifically on cartographic prompts. The goal is to add both visual interest to your maps, and functional differences to your dungeon. It’s is challenging to clearly communicate lines on paper when my only tool is words, so I must thank Elias … Continue reading The Dungeon d100s: Structures

The Dungeon d100s: Themes

(An Italian translation of this post is available on Dragons’ Lair) The Dungeon d100s is a series of six tables that will appear here over the next six days. Each will provide 100 prompts for creating an interesting dungeon. The tables are not necessarily meant to be used in tandem. A dungeon forced to include … Continue reading The Dungeon d100s: Themes

d100 Additional Reasons the Wizard is More Than They Seem

Finding myself in the mood to write another d100 table, I went looking for inspiration amidst the accumulated heap of unfinished work in my drafts folder. I knew I had begun writing this sequel to one of my most popular post of 2016, but I had not remembered that apparently I’d abandoned it after already … Continue reading d100 Additional Reasons the Wizard is More Than They Seem