Session 96 – I owe you more than a pool. I owe you a sandwich.

Dramatis Personae

+Anthony Fournier as Losco
+Moreven B as The Four Gobbos
+Ronnie Whelan as Sheniqua

Loot

None

NPC Interactions

17 slaves – Half rescued by the party.

Baby Lamataur – Being carried out of Kesslinger’s base by Losco

Kesslinger – Party hasn’t met him, but they blew a hole in his wall and ran rampant throughout his compound.

Malleable Guard – Party convinced him to help them out. He’s only worked here for 3 months anyway.

Highlights Recap

The party decided that the best way to locate the fledgeling Lamataur would be to visit the compound of the local slave guildsman: Kesslinger. That’s who Big Joe was most likely to sell to.

On the way, the party found a flier posted to an old telephone pole suggesting that people come check out The Territory of Dave. The party took all the little tabs off the flyer (which included location info on one side, and a microconstitution on the other), and decided they might check the place out later.

They reached Kesslinger’s compound without further incident. It was a bland, unassuming building, surrounded by 30 yards of colorful symbols painted on the ground. From Ronnina’s research, Sheniqua knew that Kesslinger was noted for their love of traps. Not wanting to tinker with whatever this bullshit was, Shenqiua summoned 7 spectral dogs, arranged them in two lines, and had them charge across the field of symbols, activating jets of flame from the ground as the party ran in behind them.

The party got a little singed, but was able to make it most of the way before the dogs were all destroyed. Mogmurch threw a grenade to give the party a little extra distance, after which they hopped to the inside of the symbols, and Losco planted a shaped charge against the wall.

The charge blew, and the party charged in. Not wasting any time, they moved to the first door they found, and carefully began examining it for traps. After removing the hinges and opening the door from the ‘wrong’ direction, Losco spotted a string pulling a tab on the other side of the door. Using his spear, he cut it, and the party was able to enter the room without being subjected to whatever was in the bucket the tab was holding upright.

Just in time, too, because a bunch of guards charged into the hallway just as the party got this door open. There was an exchange of gunshots, lasers and spears before the party retreated inside. When the guards charged to follow, Losco tipped the bucket, dropping a sluicegrate into place over their enemies heads, and coating them all with acid.

Momentarily safe, Sheniqua tried to open one of the cabinets, only to have the drawer activate another trap, dropping her and the cabinet both into the floor, into an alcove that sealed when bars slid in place above her head. She tried to escape by turning into a snake, but the spell failed and she got tangled up in her own shed skin.

Losco tried to recover one of the acid-soaked bodies to corrode the bars, but was severely injured by arrows. Four more guards had turned over a table for cover, and were aiming their bows down the corridor.

Questoria stepped out to throw a grenade, which landed perfectly behind the table, and blasted the four guards into dazed, injured states. Losco moved the acid body over to the bars, but discovered that the acid didn’t melt metal.

The party knew they didn’t have a lot of time, so Rita selflessly ate her sandwich on the condition that Sheniqua be released from the trap. Sheniqua popped safely out of the barred hole, at the cost of Rita’s soul.

Sheniqua moved out to interrogate the guards injured by the grenade. She quickly opened the door they’d come from and cast SpiderBall, just to make sure nobody else came through to stop her (turned out, it was an empty sales floor).

One of the injured fellas turned out to be pretty malleable. The party took the other guy, forced him to open one of the same cabinet’s ronnina had opened, so he became trapped. They were then led to where new slave stock is held for sale. The path took them up an elevator (operated with a very complicated series of button presses), past an arrow trap (which they had to hop over), past a clock (which could only be passed safely for 15 seconds out of every minute), and to a door barred from the outside. The bar served as a weight, holding some pressure hooks in place to prevent a trap from activating.

Sheniqua opened the first door by coating it with water and casting cone of cold to freeze the mechanism. She managed to get the door open, and the slaves out, but the foal lamataur was nowhere in sight.

The captured guard led the party to another identical door, but Ronnina was out of Cone of Cold spells. Instead, the party cut into the sheetrock of the walls to expose the gear mechanisms, which they jammed up with an iron spike and a dagger.

They opened the door, and released another round of slaves–including the Lamataur!

Their prize in hand, the party returned to the elevator, where they were confronted by a large group of guards who looked tougher than the previous one. The party bantered back and forth a bit, and the leader of the guards offered to let them walk out of here if they purchased the Lamataur for 250,000 credits.

Unsure of how to proceed, the session ended in media res.