The Nope Slayer Class

The Nope Slayer is a variant of the Lamentations of the Flame Princess Fighter class. It is the same as that class in all respects, except as noted here. (If needed, a free no-art version of the LotFP core rulebook is available as a downloadable pdf file).

To be a Nope Slayer is to be afraid, but fight on. To face one’s greatest fears every day, stare them in the face, and shout “NOPE!” before either flailing wildly in an attempt to destroy them, or flee for one’s very life.

At first level, a Nope Slayer must select 3 “Nopes.” These Nopes represent the character’s great fears, and can be anything which the GM agrees a person might reasonably be afraid of. Examples of Nopes could include; spiders, snakes, water, heights, darkness, magic, undead, bats, and batmen. Anytime one of their Nopes is encountered, the Nope Slayer must make a morale check. 2d6 v. 5 + Wisdom Modifier + 1/5th Nope Slayer level, rounded down. If the Nope Slayer rolls above their morale, they must flee wildly from their Nope, abandoning their compatriots and likely becoming lost in their attempt to save themselves.  If they roll under their morale, then any die rolls made in an effort to defeat the Nope are doubled. (Or halved, in the event that it is preferable to roll lower rather than higher).

Once a morale check against a Nope has been failed, it cannot be attempted again until the following day. However, even after a successful morale check, another check may be called for if the GM determines the frightfulness of the Nope has escalated. For example, a player may succeed on her morale check to fight the dog-sized spiders, but the GM may insist on another check when the party encounters an elephant sized spider.

Note also that rolls are only doubled when the character is specifically attempting to overcome their Nope. A player who selected “the dark” as one of their Nopes would not double all combat rolls while in the dark. Instead, they might be twice as capable of finding firewood. Though, I suppose they might double their combat rolls if facing a creature who was able to create areas of magical darkness.

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