Posts Tagged “Merciless Monsters”

SimonleferaI’ve always hesitated to share the monsters I make for my games, because I believe monsters require art in order to be communicated clearly. Previous entries in the Merciless Monsters series have either relied on finding an image which looks kinda-sorta like what I imagine in my head, or on my ladyfriend’s marvelous art. If I had my way, she’d illustrate all of my posts, but she has this whole “life of her own” which gets in the way of that.

By now, though, I’ve accumulated quite a bestiary of monsters I created for fun or for my personal use It seems a shame not to share them, so I’m going to experiment with subjecting you all to my own doodles of my monsters. I’m sorry for the general lack of quality this will probably lead to. (Though, truth be told, I’m quite happy with how this one turned out).

Simonlefera are unnatural creatures, and no one is quite certain where they come from. They’ve been observed congregating around areas of profound magical energy–or places where such energy is later discovered. No mating rituals have ever been recognized, nor have the dissected bodies of the creatures revealed any obvious reproductive organs. Some scholars have suggested that Simonlefera may be proof of the long-discredited theory of spontaneous generation. Lacking any other hypothesis, this idea has begun to gain some traction.

In appearance, simonlefera resemble a bald human head with tough, rubbery skin. From where a normal human’s head would have ears, the Simonlefera has a massive pair of legs which resemble the hind legs of a grasshopper. When laid flat, these legs can be as much as 12ft long! These legs are used for moving quickly, and jumping as much as 30 times the creature’s height. Four smaller legs sprouting from the underside of the ‘head’ provide stability for forward motion. These legs can also cling to walls, allowing the Simonlefera to climb them as a spider does.

The eyes, while small and mounted much as a human’s eyes are, are multi-faceted like the eye of an insect. From the lower jaw grow two weak, spindly arms ending in 3-fingered hands. While capable of significant dexterity, these hands are largely useless. They seem to exist primarily as a means to interact with magic, though they are also used when the creature eats. Finally, from the creature’s chin grows what appears to be a long beard which drags across the ground. In fact this is a sensory device. It allows the Simonlefera to sense vibrations in the ground, replacing the functionality of the ears.

Bodies, or body parts from a simonlefera can often be sold to a wizard for a very good price. Various parts of their anatomy are of immeasurable use in magical research.

In terms of diet, simonlefera primarily sustain themselves on small mammals, such as rats, mice, rabbits, or ferrets. However, if need be, any meaty animal of this size will suffice, such as a frog or small bird. In addition to this diet, it is speculated that simonlefera also sustain themselves by drawing upon magic. None which have been removed from areas of strong magical energy have ever survived for more than a day; after which their head appears to “deflate.”

The most notable aspect of the simonlefera is their ability to use magic. This appears to be a natural trait, and draws on no known source of magical power. They are often able to cast both arcane and divine spells (though all of their magic use in fact registers as arcane). And as they grow older, their spell repertoire becomes even more diverse. While most of them can only access the most mundane spells, there appears to be no limit on their ability to cast. And when working in groups, even a skilled adventurer can be overwhelmed.

Despite their appearance, Simonlefera are not intelligent creatures. The chittering sounds they make do not have linguistic content.

Simonlefera

You hear a strange chittering sound, and what appears to be a human’s head on insect legs hops into view.


Simonlefera; CR 3; [Aberration] [Near Leylines] [Diurnal]


XP: 800
N Medium Aberration
Init +8; Senses Perception +10


DEFENSE


AC 16, touch 11, flat-footed 6 [10 + Dex(4) + Natural(2)]
HP 12 (4 HD, 4d6 + 0)
Fort +6 Ref +10 Will +10;


OFFENSE


Speed 50ft Climb Speed 20ft
Melee Kick + 7 (2d6 + 2) [May only use this attack on opponents behind it]


SPECIAL ABILITIES


Natural Caster(Su) Each time a Simonlefera gains a new hit die, it also gains access to a new spell which can be cast at will. The spells are determined randomly from the lists below. Any duplicate entries should be re-rolled.

Levels 1-4: 1. Cause Fear, 2. Cure Light Wounds, 3. Doom, 4. Inflict Light Wounds, 5. Obscuring Mist, 6. Shield, 7. Magic Missile, 8. Mage Armor, 9. Sleep, 10. Reduce Person, 11. Shocking Grasp, 12. True Strike
Levels 5-8: 1. Acid Arrow, 2. Summon Swarm, 3. Web, 4. Hideous Laughter, 5. Darkness, 6. Gust of Wind, 7. Scorching Ray, 8. Blur, 9. Cure Moderate Wounds, 10. Hold Person, 11. Sound Burst, 12. Inflict Moderate Wounds
Levels 9-12: 1. Bestow Curse, 2. Contagion, 3. Cure Serious Wounds, 4. Inflict Serious Wounds, 5. Meld to Stone, 6. Stinking Cloud, 7. Deep Slumber, 8. Fireball, 9. Lightning Bolt, 10. Gaseous Form, 11. Blink, 12. Haste

Jump(Ex): Using its powerful hind legs, the Simonlefera can easily leap as high as 150 feet in the air, and land again safely.


ECOLOGY


Environment Anywhere magic is strong. They often gravitate towards leylines, and such can be found in nearly any environment.
Organization Solitary or cabal (4-8)
Activity Cycle Diurnal
Diet Magical Energies, tiny mammals; Natural Enemies Wizards

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The Rotocula, as illustrated by cbMorrie

The Rotocula, as illustrated by my ladyfriend, cbMorrie

The Rotocula is a sexually dimorphic creature which makes its home in mud flats. The adult forms of the male and female are so different that they have often been confused for completely different species. As such, they warrant separate monster entries. The male was posted last week.

Like her male counterpart, the bulk of the female rotocula appears to be a large pile of sagging mud. The female also shares the male’s unique rolling-orb appendages, which serve as organic wheels that provide the rotocula with mobility. The similarities between the two do not go far beyond that, however.

The female of the species has no legs. Nor does it share the male’s tough skull structure. Nor does it spend most of its time at rest while camouflaged. Quite the opposite! From the moment a female rotocula rises in the morning, to the moment it digs a small muddy pit to sleep in, the creature howls across the plains. The female’s constant screeching is meant to terrify its prey into running, as the female actually finds it more difficult to attack creatures at rest.

The beast’s mouth completely separates the left and right halves of its head, and can potentially open so wide that the tips of the teeth are behind the esophagus. This, in conjunction with the rotocula’s long prehensile tongue, allows prey to be consumed without subduing it first. The female merely positions itself being a running creature. Then, using her immense speed, she surges forward, trapping the fleeing meat within her jowls.

While there is a skull-like bone mass on each side of the female’s head, only one side contains a brain. And, curiously, which side of the head the brain is on varies between individual specimens. The only noticeable effect of this is that one of the rotocula’s eyes (due to the long path the optic nerve must travel) is often much weaker than the other. It sees only vague blurs of color and motion. There is no simple way to determine which eye is weaker, but if it is discovered, it could give those wishing to fight the beast an advantage.

Female rotocula have a distinctive patch on their back which is a smooth brown and tan. When they wish to mate, they raise their tail to display its underside (as shown). The sight of this long patch of smooth skin–in conjunction with a differently pitched howling the female emits–entices males to approach. The female then opens her mouth as wide as possible, and the male inserts his snout into her throat. Once the act is complete, the female’s jaws snap closed, killing their mate.

Female Rotocula

A loud screeching howl alerts you to the presence of a mud colored mass with razor teeth speeding towards you.


Rotocula; CR 14; [Aberration] [Mud Flats] [Diurnal]


XP: 38,400
N Huge Aberration
Init +10; Senses Perception +8


DEFENSE


AC 11, touch 11, flat-footed 6 [10 + Dex(-2) + Size(-2) + Natural(5)]
HP 217 (16 HD, 16d8 + 176)
Fort +21 Ref +3 Will +2;


OFFENSE


Speed 120ft (1ft on non-flat ground, cannot climb even simple structures)
Melee Slam + 24 (2d8 + 10)
Melee Bite + 28 (6d10 + 12) [A bitten creature may be grappled as a free action]


STATISTICS


Str 35 Dex 6 Con 33 Int 2 Wis 3 Cha 4
BAB +16/11/6/1; CMB 28; CMD 36
Languages None
SQ Running Start, Swallow Whole, Attract Male


SPECIAL ABILITIES


Biting Charge(Ex) Like her male counterpart, the female Rotocula’s slam attack is greatly enhanced if it has enough space to build momentum. The effect can be even more devastating for the female, given that her powerful jaws are positioned at the front of her mass. If the female Rotocula makes a 50ft charge in a straight line prior to a bite attack, then she is granted an additional +6 to her attack roll.

Swallow Whole(Ex) If the female Rotocula begins a turn with an opponent grappled in its mouth, it can attempt a combat maneuver check. If the check succeeds, the grappled character takes bite damage, and is swallowed. Character must be of large size or smaller to be swallowed whole. Swallowed creatures are considered grappled, and take 5d6 acid damage each turn until they die, or escape. The armor class of the inside of a Rotocula is 12. A hole can be cut in the Rotocula from the inside by dealing 20 hit points of damage.

Attract Male(Ex) If in dire need, a female Rotocula may raise her tail and issue a mating roar. If the creature is encountered in its natural environment, there is a one-time chance that there is a male Rotocula nearby who will respond to the call and come defend its potential mate. Roll 1d20:

  • 1-13; No male Rotocula are nearby.
  • 14-17; a single male Rotocula comes to assist. (Will arrive in 1d6 rounds)
  • 18-19; two male Rotocula come to assist. (Each will arrive in 1d6 rounds)
  • 20; three male Rotocula come to assist. (Each will arrive in 1d6 rounds)

ECOLOGY


Environment Mudflats. Very occasionally found in areas of plains.
Organization Solitary
Activity Cycle Diurnal
Diet Any living creature of small large or smaller; Natural Enemies Dragons
Treasure None

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The Rotocula, as illustrated by cbMorrie

The Rotocula, as illustrated by my ladyfriend, cbMorrie

The Rotocula is a sexually dimorphic creature which makes its home in mud flats. The adult forms of the male and female are so different that they have often been confused for completely different species. As such, they warrant separate monster entries.

The male of the species might be described as an oversized head mounted on a tripod of trunk-like legs. The average adult male stands nearly 11ft tall, with legs which can easily top 18 inches thick. The actual brain of the creature is quite small, allowing nearly all of the creatures organs to fit comfortably within its massive skull. This layer of protection makes the rotocula very difficult to harm.

The skin of the rotocula ranges from a earthy red, to brown, and is quite loose on the creature’s frame. Large folds of skin flop around on the creature’s body, making it appear as though it is perpetually melting. This “sloshing” look helps the rotocula appear to be pile of dirt, rather than a dangerous predator, while it waits for potential food to approach.

The most striking oddity of the Rotocula, and a feature shared by both genders, is their profoundly unusual feet. Rather than moving them up and down in a walking motion, or even gesticulating them to move as a snake does, the Rotocula rolls. Each leg ends in a massive, spherical mucus membrane with a core of solid bone.

Alzazi The Bloody Hand, a wizard who captured and dissected a number of the creatures, writes:

“These strange appendages–which this researcher hesitates to term ‘feet’–are not (as heretofore suspected) completely unique. Upon vivisection and further inspection, it cannot be ignored that these spheres closely resemble an organ found in our own bodies: the eye. Without the binding tassel of the optic nerve, it is allowed to roll freely, lending the creature a remarkable level of speed and silence of movement, while simultaneously denying it the ability to travel outside the flatlands of its home.” Alzazi the Bloody Hand, Archmage of the First Rank, from his seminal work, “Aberrant Anatomy”

Male Rotocula, in opposition to their female counterparts, spend most of their time at rest. They spread their legs flat on the ground, and wiggle them back and forth in the mud until they are mostly submerged. Once they are positioned, they close their eyes, and dig their snow into the earth, stick out their tongue and waiting for small vibrations to alert them to the presence of food–or females.

Male Rotocula

A flabby mass of mud is gliding towards you…very very quickly.


Rotocula; CR 10; [Aberration] [Mud Flats] [Active at 10-40 minute intervals, when food is near]


XP: 9,600
N Large Aberration
Init +4; Senses Perception +16, Tremorsense 100ft (Only when ‘burrowed.’)


DEFENSE


AC 20, touch 10, flat-footed 20 [10 + Dex(1) + Size(-1) + Natural(10)]
HP 196 (12 HD, 12d8 + 132)
DR 8/-
Fort +19 Ref +5 Will +4;


OFFENSE


Speed 100ft (10ft on non-flat ground)
Melee Slam + 15 (2d10 + 10) [+2d10 with Running Start]
Melee Bite + 6 (6d6 + 6)


STATISTICS


Str 22 Dex 12 Con 33 Int 2 Wis 11 Cha 7
BAB +12/7/2; CMB 18; CMD 29
Languages None
SQ Running Start


SPECIAL ABILITIES


Running Start(Ex) A male Rotocula’s slam attack is painful no matter what. But if the creature has enough space to reach its full speed, it can be even more devastating. If a male rotocula travels in a straight line for 50ft prior to making its slam attack, it deals an additional 2d10 damage.


ECOLOGY


Environment Mudflats. Very occasionally found in areas of plains.
Organization Solitary
Activity Cycle Active at 10-40 minute intervals, when food is near
Diet Any living creature of small size or larger; Natural Enemies Rotocula Females
Treasure None

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