Poker Comics: The Natural Order of Things

Today I learned that the newest player at my game table, Poker the Rogue, is an artist. Now I’ve got two of them! The comic above depicts a scene which took place early in his first adventure, when I rolled “Worg” on my random encounter table, and “Wounded” on Trollsmyth’s “Monster Motivation” table. I think the party’s reaction is documented rather well.

Two of the members of my group (both of the artists, actually) have a large interest in ecology. So when one of them mentioned that it might be an invasive species, I confirmed that Worgs (along with any “Magical Beast”) could be considered an unnatural, and thus invasive, species. It was funny to see sympathy for the creature completely dry up once the players realized it was harming the game world’s ecosystem.

The whole exchange took perhaps ten to fifteen minutes of game time, and the fact that it was memorable enough to make a comic about just goes to prove what I’ve always said: the best kind of fun is the kind which players create for themselves. The game included several well crafted NPCs, a dungeon filled with rich lore, and a few very impressive landmarks. But the #1 thing this player latched on to, and wanted to share, was a moment when a randomly-rolled encounter gave birth to some quirky party interaction.

This comic tickles me absolutely pink. I hope there are more of them forthcoming!

Goblins Redux Illustrated

Way back in November I wrote about a game session in a post which I had entitled Goblins Redux. To quickly recap, it was a Zalekios Gromar game, which is usually one-on-one with me and the GM, but since my ladyfriend had moved in with me we wanted to get her involved in the game. Rather than creating a level 12 character to join in, however, she suggested that she play the four level 1 goblins from Pathfinder’s “We Be Goblins” module. The game ended up being extremely entertaining, and she even described it as “the most fun I think I’ve ever had playing D&D.”

She recently made this drawing of the campaign’s final encounter. There were these large flying dragon-things which Zalekios was fighting. Being level 1, nobody really expected the Goblins to be much help. That is, until Mogmurch managed to throw an alchemical bomb directly into the creature’s mouth. The act was so remarkable that even though we decided against leveling the goblins up, it has been decided that Mogmurch will forever after get a +4 bonus when attempting to throw something into a small space. I thought my readers might get a kick out of the drawing. And if you do like it, you can check out more of her work on her deviantart page.

By the way, I was totally planning to do an April Fool’s Day post. It was going to be about how one of my players accidentally bought the 4th edition rulebook instead of Pathfinder, and asked if I would give it a try since they spent all that money on it. I would then extol the virtues of the system, and how I had completely misunderstood it previously. In the end I decided that I really needed to use this weekend to recuperate some of my energy and finally get around to doing my taxes–and I didn’t even do that latter part! I’ll just have to plan something really original for next year…

Vidya: Legend of Grimrock

As a general rule, I try to keep things on this blog strictly related to Paper & Pencil role playing games. Not only do I feel I owe it to my readers to provide content in keeping with the blog’s purported theme, but I find that having a focused topic helps me keep more of a focused mind. However, every now and again, something comes up which cannot go unshared. Something which may be only tangentially related to the blog’s subject matter, but is so profoundly awesome that to keep it to myself would be criminal. Legends of Grimrock is one of those somethings. It’s an oldschool style dungeon crawler, like the ones which were popular in the late 80s through mid 90s–many of which were licensed AD&D titles. Games like Eye of the Beholder, where the player took on the role of a party of adventurers, moving through a dungeon 5ft square by 5ft square.

Legends of Grimrock appears to have taken that formula of a video game infused with grognard style, and updated it in the best way possible. Just take a look at their beautiful trailer:

Looks amazing, right? But that’s just a trailer. Any game can have a good trailer, the question is what the game plays like, not how awesome it can look when you video-capture all the most visually impressive moments.

Well they’ve got plenty of gameplay trailers out as well. Like this one:

I’ve really been getting back into World of Warcraft the last few weeks. (I used to be quite the WoW nerd!) But after seeing these trailers, I can’t help but wonder if my subscription’s days are numbered. I haven’t been this excited about a game’s upcoming release since Batman: Arkham City.

Legend of Grimrock will be released April 11th, and will be available through Steam for $14.99 USD. BUT, if you’re as excited as I am, save yourself a few bucks! Go to the Legends of Grimrock website and pre-order the game for a measly $11.99 USD.

I’m sure I’ll be doing a full writeup of the game once I’ve had some time to play it. That is, if I remember I have a blog to maintain at all!

Reality is my Sourcebook: Bejeweled Skeletons

History is interesting.

Like, really interesting.

Americans, like myself, don’t tend to get a lot of historical education. I don’t know about the what others may have experienced, but looking back it seems as though I simply learned about the same things over and over. It wasn’t until a few into my university education that I realized I knew next to nothing about American history after the revolutionary war. I was even less familiar with the history of other countries, and even less familiar than that with the history of countries outside of the west. It is a failing I have been regrettably slow to correct, which is really too bad, because ya know all those people who were alive before our parents?

They were awesome.

I mean, they were awful. For most of history, every social group has been dirt under the feet of the social group above it. I firmly believe that the human race has, overall, improved as time has gone forward. But none the less, if you take the time to explore the past, I guarantee you’ll find something amazing. Something like bejeweled skeletons.

I haven’t been able to find much more information than is given in my original source (Defunct). The scant information I’ve been able to discover about the individuals has covered their lives, and stopped short after their death. But, apparently, these are all saints of the catholic church. As best I can determine, it seems that all died sometime before 1100 C.E. Each was taken from Rome (probably the catacombs under Saint Peter’s Basilica, though I’m not positive) sometime in the 1600s. Their remains were dressed in these elaborate, bejeweled imitations of what was then modern fashion. They were then re-interred in the catacombs of a small German chapel.

I’d love to learn more if anyone can find anything on the subject. Though the benefit of not knowing is that I get to imagine the details for myself. Was this odd, elaborate ritual done peacefully, or were the remains stolen? If the former, why? Was the transfer of hallowed corpses a bargaining chip in a diplomatic negotiation, or were the corpses moved because it was felt they did not belong amongst the hallowed corpses? Perhaps they were garbed in such a rich fashion in an attempt to satiate their spirits for the dishonor of being removed from a more respectable grave. And if the latter, if the remains were stolen, why, and how? Was there a battle, or was their acquisition a daring act of subterfuge? Were they each members of some secret society, and were taken so they could be buried according to that society’s rituals, or were they all secretly members of a single family? The possibilities are enticing, and endless.

This is the stuff adventures are made of. For a low level adventurer, finding just one of these skeletons would be worth delving through a 10-level dungeon. Even higher level adventurers would be awed to find a group of these skeletons posed around a table, perhaps reenacting some magnificent deed from their lives.

Pictured above is Saint Maximinus, whom I imagine would not be a fun person to game with. Each of the skeletons below are labelled in turn. Many thanks for the beautiful photography must be given to Toby De Silva. You can see more of his work on his website. (Defunct) He’s got an eye for the macabre, which I like.

This is Why We Can't Have Nice Things

The trees bent aside like twigs to make way for the creature that stepped out of the darkness. It’s appearance was grotesque and alien. It wasn’t until it opened its colossal jaws to choke out a guttural roar that the adventurers even realized where its mouth was. Yaril drew his blades and stepped forward.

“Alright kids, we do this by the book. I’ll try and sneak behind the bastard.” His apparent confidence was belied by the tremor in his voice. Graft none the less nodded silently and began pulling an arrow from his quiver. Behind them, Vortican was already mumbling the beginnings of a spell, arcs of magical energy gathering around his fingertips.

“I’m going to seduce it.” Tassandra said. The rest of the party’s jaws dropped in unison. It was Vortican who spoke first.

“How do you intend to do that?”

“Well…ya know. I look at him with lusty eyes, and open my mouth just a little. Then I turn so he can get a really good view of my ass, with a little sideboob for good measure. Then I take this big stick thingie I have and hold it like its his penis, just to make sure he gets it.”

“I’m pretty sure that’s not a valid strategy.” Yaril managed, still dumbstruck by his companion’s foolishness. “I’m not even sure that thing is a ‘he.'”

“Shut up, it will totally work!” were the last words Tassandra spoke, before the entire party was devoured by The Beast Who Hates Sexist Fantasy Art.

Pathfinder: Percentage of a Living Body Comprised of Liquid

Penny Arcade continues to showcase Pathfinder!

It’s really good to see Pathfinder getting the attention it deserves from webcomics. Wizards of the Coast seems to be working out a lot of product placement deals lately. Not that product placement is necessarily bad. In fact it’s all been classy and entertianing. Nothing wrong with a nerd comic taking money from a nerd company to showcase a nerdy product which fits within the comic’s nerdy theme, and which the comic’s nerd audience will enjoy. But considering that Pathfinder is currently a more popular game than D&D fourth edition, It’s good to see Gabe & Tycho paying attention to it.

I must confess, I would love to have Tycho as a GM. He’s beyond insidious, he’s positively evil. That kind of harsh game environment holds a certain appeal. Plus, the man has a way with words that I could never hope to match in a hundred years of studying the craft of writing.

Pathfinder: Pillars of Motherfucking Salt

Pathfinder made an appearance in today’s Penny Arcade! You may want to click back a few comics to read the rest of the storyline. Essentially, Gabe (the fellow in yellow) is GMing a 4th edition game, but he’s lost control of it. He’s allowed his players to become overpowered, and is no longer capable of challenging them. Tycho (the fellow in blue) is a much more experienced GM, and has resolved to help his friend teach his players a harsh lesson.

Because GMs are all about the harsh lessons.

Regular Wednesday post will come this evening.

Online Video: LoadingReadyRun's Rarelywinter

I’ve been a Loading Ready Run fan for years now. (LRRmon for life!) I’ve always enjoyed their nerdy brand of sketch comedy, and it’s especially fun for me when their nerdiness culminates in a Dungeons & Dragons video. They’ve done a few before (and even a Pathfinder video once!) but those aren’t exactly news. This video was just posted today:

LoadingReadyRun : Rarelywinter

For the record, I’m pretty sure Jer is being a bad GM intentionally for the sake of comedy. But it still serves as a good example of what not to do. Here are all the GMing pitfalls I caught in the video:

  • Discouraging your players from jumping into their role play is a bad idea. As a GM, your goal is to help them get in character, not obstruct them from doing so.
  • Joking about wanting to kill your players is fine, every GM does it. But a GM’s job is to facilitate fun. Feeling as though you’re constantly in completely over your head, and dying because of it, isn’t fun.
  • When your players are facilitating their own in-character fun, never stop them. If your players want to name the dragon, let them do that for as long as it seems like everyone is having fun. (Out of character joking, on the other hand, should be corralled by the GM. You don’t need to ban it, you just don’t want it to take over the game.)
  • Of course there’s cheese in Neverwinter. As the GM, he should have come up with a name and given it to them. Not only does it make sense, and help facilitate the player’s fun (see my point above), but it ALSO ends the discussion on what to name the dragon, which is ostensibly what he wants anyway.

Again, I’m sure Jer knows all these things. The video was funny, I just thought I’d do a quick critique of the GM to add some content to the post.

This doesn’t count as your regularly scheduled Monday post, by the way. That will still go up later this evening, as normal.