Bear in Disguise Class (Revised)

You might be surprised how difficult it can be to divide one’s attention between writing books and writing blogs. I’ve been working hard at bookmaking of late (have you seen my itch store?). I should probably fill you all in on that stuff, but first this place needs some damn posts. Over a month without an update makes me deeply uncomfortable.

A number of the new classes posted over the last few years are due to be revisited. Specifically the ones I’ve been able to play with, and thus gained a real sense of what worked and what didn’t in the first draft. There’s no better place to start than with an all-time favorite from way back in May 2016.

Bear in Disguise

As any sophisticated, sensible ursine knows, humans are ill equipped to deal with our kind. They are not stupid, per se, but they have narrow definitions of intelligence, civilization, and personhood. That we poop in the woods and prefer the taste of fresh fish to crushed weed-meal seems to humans an excellent argument for our lack of moral and intellectual agency. Yet credit must be given where it is due: humans have accomplished remarkable things despite their well documented lack of a soul.

Notable among these is their adventurous sensibility. There is a real ‘adventurer culture’ among humans. It is perhaps born of their inferior social structure which frequently produces problems that require extra-legal solutions. The social fabric of Bear Country is made of sterner stuff, but it does leave precious little opportunity for adventuresome youths to test their mettle. It is therefore not uncommon for a young bear to travel among humans for a time. Of course it is necessary to employ disguise to avoid agitating the creatures, but that’s a simple enough thing for any bear to do.

Basics
Bears in Disguise have a d12 hit die. They level according to the Magic User’s experience table, but their attack modifiers and saving throws advance as a Cleric. They have no special limitations for weapon or armor usage, but any clothing or armor they wear must be specially fitted for them by a skilled artisan.

Claw / Claw / Bite
Bears are adept unarmed combatants. During each round of combat they may make two claw attacks against a single target, and if both claws successfully hit they may make a third roll to attempt a bite attack. Damage dealt scales with level.

  • 1st Level: Claws d4, Bite d8
  • 4th Level: Claws d6, Bite d10
  • 7th Level: Claws d8, Bite d12

Knowledge of the Wilderness

Bears in Disguise begin play with maximum ranks the game’s equivalent of a wilderness survival skill. For Lamentations of the Flame Princess this would mean a 6-in-6 Bushcraft. If your game has more than one applicable skill the player should choose one, or divide their ranks between the various skills. If your game has no applicable skills, a simple understanding that bears know their way around the woods is sufficient.

Encumbrance

Bears in Disguise are always treated as though they are 1 step less encumbered than they are. When they are lightly encumbered, they may act as though they were unencumbered. When moderately encumbered they act lightly encumbered, and so on.

Disguise

The technique employed by Bears in Disguise defies explanation. Very little actually changes about their appearance, smells, or sounds. They don’t alter their face, shave their fur, or employ any illusory magics. It’s all body language and a nice hat. Even their voice is just growls and roars which, somehow, are heard as the common language of the creature they’re disguised as.

Humans are the most common disguise for adventuresome young bears, but they are technically capable of appearing as any creature with similar anatomy. A bear could disguise themselves as an orc, an elf, an ogre, etc. They could make an attempt at looking like a dwarf, but people would frequently comment about their aberrant size. Disguising themselves as a goblin or halfling is out of the question.

Good as it is, the disguise is not perfect. The first time any NPC pays particular attention to the bear there is a 1-in-20 chance they will percieve the character to be the ferocious wild animal they are. Everyone will think they’re crazy for saying so, but the NPC will refuse to have anything to do with the bear. They will likely flee in terror, or even attack if they feel cornered. Under most conditions this special perception check is only ever made once per NPC.

Altering the disguise is not easy. It requires at least a week of observation if the bear is not yet intimately familiar with the species they wish to emulate, and then several hours of meditation to shift from one brain space to another. Anyone who sees how effectively the bear can disguise itself as something new will get a second opportunity to see them as the ferocious beast they are. This time the chance is 50/50, and applies to everyone who knows the bear in multiple disguises. Even long time hirelings may not be willing to overlook the deception.

Fellow player characters will will never know their companion is a bear. They’re all assumed to have failed any chances they got at some point in the past. If they knew you were a bear, they’d never agree to party with you.

Grappling

Bears are natural grapplers, which is awkward to communicate given the vast disparity between methods of resolving grapples in different games.

At my table grapples are resolved by rolling pools of the participants’ hit dice against one another. So a level 3 fighter being grappled by two 1HD goblins would roll 3d8 against their 2d6. When using this method a Bear in Disguise grapples as though they have one hit die more than they do: two dice at level 1, three dice at level 2, etc. Given their d12 hit die this is a significant advantage.

In Lamentations of the Flame Princes RAW, grapples are resolved by opposed d20 rolls modified by attack bonus and strength modifier. If I were using this system I might say a Bear gets to roll 2d20 and take the better result, or I might say a Bear’s attack modifier is equal to a fighter’s for the purposes of Grappling.

Whatever method is used at your table the essential thing is that a Bear in Disguise is probably the best grappler that exists on two legs. They can be defeated, but it’ll probably take two or three common opponents working together to bring them down.

The Bear Code

Bears are strictly peaceful with one another. If a Bear in Disguise were to turn their claws against another of their kind they would be marked for death. The rest of their days would be spent worrying which shadows contained bearsassins, until one of them finally did. There is no process of appeal. It is the code of the bears.

If a bear is encountered by the party the Bear in Disguise may attempt to negotiate a settlement amenable to both. If hostilities break out they must either aid their fellow bear, or remain completely neutral. Even encouraging words to their companions would mark them a traitor, loathed by their own people for all time.

That’s the Bear in Disguise! Other classes you can expect revisions for are the Gift Giver, the Bangtail, and possibly The Action Hero. (Though, to be honest, that one worked pretty well. Not sure if anything needs changing.) I have had players roll up Possessor Spirits, Anti-Magic Clerics, and a Warlock, but those characters were too short lived to get much useful info on. If anybody else out there has run games with my classes I’d be delighted to hear about how it went.

4 thoughts on “Bear in Disguise Class (Revised)

  1. Hilarious. I would love to see someone actually run this class. You mention how you handle grappling at your table. Do you have a consolidated post explaining the system you use? It seems very good.

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