d100 Pieces of Technological Junk

TNG Dr Pulaski with a medical tricorder
Dr. Pulaski is infinitely superior to Dr. Crusher. Suck it nerds.

As you are now probably well aware, ORWA, is set in a post-apocalypse. Most people in this world are lucky to own anything as technologically advanced as a sword, much less something electronic. They are surrounded by the remnants of a an advanced civilization’s technology, but all of it is useless.

Rarely, though, a piece of technology is mostly intact. It still doesn’t actually work, but with some luck and elbow grease, a technologically savvy PC could make it work. So what technology might be of interest to an adventurer? Here’s a d100 table for tech that I thought might be interesting to see the players make use of in play.

My rule for repairing any of this junk is based on a new skill called Technology. The skill becomes available at a 1-in-6 chance once players join a secretive cabal of technologists. A successful Technology check (requiring one week of game time) grants 1d4 uses of the repaired device before it breaks and needs to be repaired again. Additional Technology checks can be stacked, and each successful check adds 1d4 uses to the device. If a Technology check is failed, the device is completely broken and becomes useless.

  1. Autograpple Harness. A belt with back support, and straps around the legs. A pair of cables are launched from each hip to gracefully pull the wearer to the top of any structure as a single move action.
  2. A micro drone qudcopter equipped with a camera. Moves relatively quietly, and transmits footage back to a monitor in real time. Too small to carry anything heavier than a pencil.
  3. A blender. One of those nice ones that can blend fuckin’ anything.
  4. Exoskeletal carrying legs and back support. Allows a character to triple their carrying capacity. Prevents stealth, but otherwise does not hinder movement.
  5. A consumer grade 3D printer. Accepts verbal description of objects to be created. The items produced are of a sort of brittle plastic. You’d have a hard time snapping an object in your hands, but it’s still not well suited to heavy duty work.
  6. A 4 legged pack robot, the size of a large dog. Capable of carrying a load equivalent to what 4 hirelings could carry.
  7. A pair of large goggles, tinted green. When worn they give the wearer a Heads Up Display. A variety of information is shown, including the AC of anyone the character looks at.
  8. A handheld scanner which can identify any medical issues and suggest a proper course of treatment after 1 turn of activity. Increases the efficacy of any non-magical healing by 50%.
  9. A classic 1980s vintage camero. Neon yellow, covered in dings and dents and missing the passenger side door, but otherwise mostly intact.
  10. A deep blue motorcycle in the style of the one from Akira. You’re probably nowhere near as skilled in riding it, but it’s actually in pretty good condition aside from some chipped paint.
  11. A nail gun, which someone else has modified with a small compressed air tank. The gun is not a functional weapon, but does allow for deploying nails quickly and quietly.
  12. A harness with large, glowing-red plates at several key support points around the body. When activated, these plates generate a personal anti-gravity field, making the wearer act as though they are in a zero G environment.
  13. A really fancy Nikon digital camera, complete with monopod and a lens that probably cost more than a car when it was new.
  14. A nice, 88-key electric keyboard. Has a number of instrument sounds pre-loaded, including acoustic guitar, grand piano, and harpsichord.
  15. A solid body, V-2 style electric guitar. The amp is built into the body, thanks to microamp technologies that will be invented in 2214.
  16. An honest-to goodness, Back to the Future-style hoverboard.
  17. One of those real-life “hoverboards.” The kind that has wheels, and rotates on an axis between your feet.
  18. A laptop PC. Repairing it involves completely reformatting the drive due to data corruption. It’s a reasonably powerful machine, probably meant for gaming. If only you had any of those…
  19. A tower PC. It is a low grade machine, but its software and operating system are intact. It may contain valuable information from the pre-apocalypse.
  20. A flashlight. A nice heavy one. The handle can be unfolded into a tiny tripod, and the head is hinged so the light can be angled perpendicular to the handle.
  21. A standing vacuum cleaner with attached bag. Part of repairing it is strapping a car battery to it for power.
  22. A laserjet printer with a built in scanner. Can duplicate any document you feed into it, or print from an attached computer.
  23. A Creative Zen brand MP3 player. Filled with terabytes worth of music: (1. Country, 2. Rap, 3. Novelty, 4. Pop, 5. Classic Rock, 6. Nu Metal, 7. Folk, 8. Jazz, 9. Inane Podcasts, 10. Whatever the technologist’s player enjoys.)
  24. A Segway.
  25. A nice, heavy-duty quadcopter. Can carry a single encumbering item.
  26. An Kindle with an advanced X-Ray scanner. When left on top of a book for 1 turn, the Kindle can actually scan each individual page automatically, and digitize the book without ever opening the cover.
  27. A magnetic deflector shield which resembles nothing so much as a complete set of sports padding. Helmet, elbows, knees, and palms. When active, it deflects high-velocity metal objects such as swords, arrows, or bullets, granting a +1 to AC. Can be worn in conjunction with other armors, but provides no protection against non-metal attacks.
  28. A jetpack.
  29. A water purifying filter. Effectively removes any non-magical contaminants, including poison.
  30. A full space suit.
  31. A military grade gas mask.
  32. A handheld synthrope dispenser. The dispenser contains a compressed material which is sprayed out of a tiny nozzle, and solidifies into a rope-like substance on contact with air. Heated sections of the rope become powerfully adhesive, and will remain stuck once they cool. Synthrope dissolves within 6 hours.
  33. A telescoping 15′ pole. Can be retracted down to about 2′ in length.
  34. A megaphone.
  35. A Roomba.
  36. A large shoulder-mounted net-cannon, which attaches to the body via a series of padded straps. Cannon works like a T-Shirt cannon, but fires weighted netting up to 30′ away, requiring a save versus Breath to avoid becoming entangled.
  37. A clothes washing machine.
  38. A clothes drying machine.
  39. Augmented Reality goggles, allowing the wearer to experience the world around them in a completely different way. Everyone looks like they’re smiling, the grass is always green, and rampaging monsters look like giant kittens who just want your love and attention.
  40. An electron microscope, allowing any object to be examined for even the most minute details.
  41. A video game console, with 4-6 games found nearby.
  42. Image editing software. When installed onto a computer, can be used to manipulate photographs.
  43. The Fing LongerAudio editing software. When installed onto a computer, can be used to manipulate recorded audio.
  44. A pair of helmets connected by a thick bundle of wires. When activated, two living brains can effectively switch places.
  45. A Fing-Longer.
  46. A modern police taser. Twin prongs on cables which fires up to 10′. On a successful hit, target is immobilized for 1 turn. Weapon can only be fired once without resetting, and is ineffective against characters with an armor bonus greater than 2.
  47. A small device fitted into the ear, which produces sounds by vibrating the muscles around your ear, and sends sound by interpreting your brainwaves. Allows for completely silent audio communication.
  48. An RC car.
  49. An RC plane.
  50. A model rocket.
  51. Stealth camouflage. Turns the wearer effectively invisible, with only a slight warping of the space around them possibly revealing their presence. Camo may be damaged by heavy impacts, or by extended exposure to water.
  52. A weapon scope which digitally tags any target it passes over. Tagged targets may continue to be tracked even if they pass out of sight. May tag up to 8 individuals at a time.
  53. Night vision goggles.
  54. Heat vision goggles.
  55. X-Ray specs. Functions exactly like real ones don’t. Allows you to see through as much as you want to see through.
  56. A hair dryer.
  57. A large pod. If a person spends one night sleeping in it, the pod will take samples of their blood, their brainwaves, their appearance, etc. When they leave, the pod will seal up and begin to hum. 1 month later, a clone will emerge. Roll 1d6: 1-2: Horribly disfiguringly mutated, 3-4: Roll 1d4 Metamorphica mutations, 5-6: Identical clone.
  58. Electric shears, like those used by a barber.
  59. A teleportation pad. Can be made to function perfectly, but only one is ever found at a time. In order to retrieve the other pad, you must use the teleported blindly, being transported to an unknown location. The second pad, having not been repaired, will break the moment your group comes through. It must then be hauled back to base manually for its own repairs.
  60. A heating dish, like the one you might have had in your first apartment.
  61. A device which emits a high frequency tone when activated. Each instance of this device is set to produce a different kind of tone, each of which has a different effect. 1, Attracts dogs, 2. Attracts bats, 3. Makes anyone who hears it poop, 4.  Makes anyone who hears it irritable and prone to angry outbursts.
  62. Rocket Boots. The design of these is poor compared to a proper jetpack. They allow the wearer to move at extremely high velocities, which can make for effective charge attacks or escape attempts. But, there is a 2-in-6 chance with each use that the wearer will go completely off course.
  63. A high quality video camera.
  64. A high speed video camera, suitable for recording thousands of frames per second.
  65.  A phenomenal, DJ-quality sound system. Can be used in conjunction with any sound-producing electronics, or with the included microphone.
  66. A 4-wheeled ATV.
  67. A freestanding lamp.
  68. A small translator robot, little more than a disk with a face on it. The robot has a simplistic, but friendly personality. Has an effective 6-in-6 language skill and will happily translate anything you need. Hesitates any time it is asked to translate rudeness.
  69. A hotplate.
  70. A leaf blower.
  71. An electric fan. (1. Free standing, 2. Desk Size, 3. Box Fan, 4. Heavy duty.)
  72. An electric wheelchair.
  73. A bug zapper
  74. An exoskeletal structure which fits around the hand like a glove. Confers immense crush and grip strength on the hand, allowing it to hold on on to a ledge indefinitely, or bend swords or gun barrels.
  75. A toaster
  76. A microwave.
  77. A lawn sprinkler of whatever style you prefer. (Highly effective when used with gasoline!)
  78. A forklift.
  79. A programmable robotic arm. Has no sensors, but can be instructed to perform a set of potions when prompts are given. Roll 1d4 to determine size: (1. Half human size. 2. Human size. 3. Three-times human sized. 4. Construction sized.)
  80. 30′ of liquid sensing wire wrapped in absorbent rope. If any fluid touches the rope, an alarm will go off immediately.
  81. A backpack sized water-compression tank. Capable of compressing water down to 25% of its normal size.
  82. A handheld laser-cutting tool. Able to slice a 4′ line through just about any material within the space of a turn. Does so with almost complete silence.
  83. A 6″ tall robot which moves on treads, and manipulates objects with two tiny pincer arms. Is intelligent enough to accept simple verbal commands.
  84. A sewing machine.
  85. A gambling machine. (1. Video Poker, 2. Slots, 3. A claw machine 4. A coin push machine.)
  86. A moderately heavy-duty water pump, capable of pushing about 20 gallons per minute.
  87. An air compressor.
  88. A V-chip which can be programmed with certain information, then installed into a person. Any time that person would reveal or express the indicated information by any means, they fail to do so. Instead, they use some replacement information. So instead of saying “Virgil is planning to kill you,” they say “I enjoy sexually molesting stuffed toys.” Or something like that.
  89. A personal holographic projection device. Always a pre-rendered recording to be emitted in life-size above it, appearing for all intents and purposes identical to reality.
  90. A chainsaw.
  91. An electric drill.
  92. A functioning AI, trapped in a device that is not connected to anything. Treat this as an NPC, who who will probably be grateful for being released, but will also doubtless be someone maladjusted from their long isolation.
  93. A hangglider, constructed of the highly advanced lightweight materials that make such a device feasible.
  94. A helmet which can be connected to a computer via a bundle of wires. When a person is wearing the helmet, their skull will be destroyed and their brain dissected. The entirety of their consciousness will then be uploaded to the computer they are connected to.
  95. A personal sized submarine, capable of holding only a single person.
  96. A heavy backpack with a hose-like extension. When activated, the extension emits a kind of “tractor beam,” capable of pulling objects towards it. The weight limit of the beam is equal to the weight of whomever is wearing the device.
  97. An auto-follow spotlight equipped with repulsortech. Once a target is identified the light can fly through the air to follow them wherever they go.
  98. A cryogenic freezing tube. Can be set for any length of time.
  99. An earthquake machine. When mounted to a hardpoint (such as a support beam), a weighted rod will begin to shift back and forth. Microcomputers will calculate the reaction reaction to this movement, and adjust the movement of the rod to match a structure’s frequency. 1 watch after the device is in put in place, it will be able to produce violent shaking within the building after 1 turn of buildup. This is unlikely to destroy the building, but is almost certain to disrupt any loose objects, and frighten any people.
  100. An ultralight helicopter.
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