The Bloodsoaked Boudoir of Velkis the Vile

Click here to download “The Bloodsoaked Boudoir of Velkis the Vile” by Nick LS Whelan

The Bloodsoaked Boudoir of Velkis the Vile

I made a thing! It’s a free adventure called The Bloodsoaked Boudoir of Velkis the Vile, available on DriveThru RPG. The Bloodsoaked Boudoir started life as a section of my Dungeon Moon campaign. My players loved Velkis and his Boudoir, so I’ve written them up with all the info you’d need to include them in any campaign setting.

The art was done by my (at the time) 17 year old brother Ronnie Whelan. It’s got an old school, DIY feel to it. Like the best of Arneson’s doodles in the original three little brown books. It’s a good fit for the adventure.

So, funny story.

My players killed Velkis multiple times and raided his Boudoir in its entirety way back in December 2013. This module was written by the end of January 2014. The art was all completed and delivered to me by sometime in March 2014 at the latest. During this period I told more than a few blog readers that I had a PDF coming out ‘in the next month or two.’  Meanwhile, this project sat on my hard drive rotting away as I put off the dreaded task of making a pdf.

I’ve got this bug in my thinking where I feel like any time I don’t spend writing is wasted time. So if I need to spend an entire day learning how to use Scribus, piecing together pages of work that I’ve already written, then at the end of the day I’ll feel like a failure. It’s ridiculous. No matter how much I write, my writing is worthless if it’s just sitting on my computer.

A couple weeks back, I committed myself to working on more small projects. Finally getting Velkis out the door is the first step in that commitment.

So go download Velkis. Read it. Run it. Tell me what you think of it because mom and dad didn’t love me enough and I thrive off of the affirmation of others.


Bloodsoaked Boudoir is not an arrogant product, it’s small and can fit into another game with some ease, while still being interesting enough to give an evocative sense of it’s authors sort of game and game world that is different enough from the standard ‘orcs in a hole’ fantasy adventure to provide interesting ideas, and leave a reader with the sense that maybe they wouldn’t have thought of it themselves. With all these advantages the author is happy enough to simply publish his work as a pay what you want PDF, rather then promote it and clamber for your cash.” -Gus L. of Dungeon of Signs

Magical Marvels 25: Raggi’s Rejects 5: The Trifold Parchment

Trifold Parchment

A thick, trifolded parchment. The exterior has been decorated with a colorful sketch of humans doing battle with a muscular demon holding a wickedly curved sword. The interior is scrawled with baffling tables and calculations. At the center of the parchment’s interior are the words “Reject what occurs. Defy the cosmos. Cry out. “That doesn’t happen!””

At any time, the players may use this phrase (“That doesn’t happen!”) to reject the most recent ruling of their referee. When they do this, the paper bursts into flame, and the character holding it must save v. breath or take 2d6 damage.

The referee is now obligated to change the call to which their players objected. They must, in good faith, change their ruling to one that is more favorable to the players. But the referee is under no compulsion to respond in any specific way that the player’s desire.

The trifold parchment cannot overturn the results of a die roll, even if the players did not see the roll. Only deliberate decisions made by the referee can be affected. So the players cannot, for example, reject which monster appears after the referee rolls on the encounter table.

Attempts to use the parchment incorrectly don’t destroy it, but they do occur in game.

Magical Marvels 24: Raggi’s Rejects 4: The Doll that Loves Every Child

smaller dollNOTE: The above art was provided by +Moreven Brushwood. She is available for commissions at surprisingly low rates given the quality of her work. You should hire her for your tabletop project, or other project that requires art for some reason.

-The Doll that Loves Every Child-

A ragged toy, so worn that it’s little more than a human-shaped bit of padded cloth. As long as a character possesses it, any children that character sees are marked by the doll. This can include anything from the character’s own children, to a child the character caught a glimpse of in a large crowd.

When the doll is thrown, one of the marked children randomly falls ill. Their bodies absorb all of the heat around them. They become too hot to touch, and their skin blackens and flakes. Meanwhile, everything around them becomes cold enough to frost over. During their illness, the children aren’t aware of their surroundings. They only mutter constantly. They repeat a physical description of the doll’s owner. Or, if they know it, the doll owner’s name. They blame the character for their illness, saying things like “The peg legged woman did it. Why is she hurting me?” This condition lasts for a full day, after which the child dies.

Wherever the doll lands, a child identical to the dying one will appear. The PC should recognize the child as one they’ve seen before, even if they don’t recall where. The duplicates have a child’s understanding and physical ability, but no personality or will of their own. They will perform any single task they are given, then fall down dead. The body is, in every discernible sense, identical to the body of the other child. Save for its lack of mutilation from illness.

Each child the character has a personal relationship with has a 1% chance to appear when the doll is thrown. If none of these children appear, assume the victim was only glanced in passing during the character’s travels. If a hireling sees the child appear after the doll is thrown, they have a cumulative 1-in-12 chance of remembering seeing the child themselves. They will interpret this as magical kidnapping, and their loyalty should be checked.

The referee should keep track of how frequently this item is used. When the player returns to a place they have visited before, the referee should check to see if anyone in town recognizes the player from the description muttered by a dying child. If they do, a lynch mob will form quickly.

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