When an adventurer thinks of a golem, they think of a challenging foe. Golems never tire, and never feel the pain of their injuries. Most are constructed from materials like stone or iron, and even putting a scratch on their bodies requires a blow of titanic strength. Golems are relentless, and powerful.
At least, most of them are.
Gourd Golems are most commonly constructed by bush wizards. Casters who desire the services of a construct, but lack the skill or the gold to make a proper one. Long ago one such wizard discovered that they could use relatively common crops during the harvest season to construct a simple, cheap golem. One which, while admittedly not very effective in combat, could still serve as a decent porter. Or even a guard against minor threats such as wild animals or common burglars.
While Gourd golems are constructed from a variety of squashes, they are most notable for the large orange pumpkin which is used to form the creature’s head. These pumpkins must be hollowed out, and a specially enchanted candle placed within them. The magic which animates the golem is stored in the candles flame, and nothing less than complete submersion in water is sufficient to put it out. Since it’s more difficult to put out this flame than to simply smash the golems to pieces, most gourd golems have terrifying faces carved into their pumpkin heads, to make them appear more menacing.
Physically, Groud Golems do not appear to be as sturdy as they are. Their bodies are made of various crops which are bound together by the magically animated vines of the pumpkin. If one were to make a crude comparison to human anatomy, the gourds form the skeletal structure of the creature, giving it shape. The vines hold that structure together, and give it mobility and strength, as muscles and tendons do for humans.
Shambling awkwardly on limbs made of long stems wrapped around squash, the creature approaches. Its malicious intent is clear from the evil grin carved into its pumpkin head.
Gourd Golem; CR 2; [Construct] [Farmland] [Temperate Climate] [Always Active]
N Medium Construct
Init -2; Senses Darkvision 60ft, low light vision, Perception +5
AC 16, touch 8, flat-footed 16 [10 + Dex(-2) + Natural(8)]
HP 43 (3d10)
Fort +1 Ref -1 Will +1;
Immune Construct Traits
Weakness Vulnerability to Bludgeoning (+50% damage)
Speed 30 ft.
Melee +4 Slam (1d6)(Bludgeoning)(May choose to tangle on successful slam attack)
Str 12 Dex 7 Con — Int – Wis 10 Cha 1
BAB +3; CMB 4; CMD 12
SQ Tangle, Burrow
Burrow If the earth is loose enough, a Gourd Golem can bury itself within 2 minutes, submerging itself up to its pumpkin head. Those who control the Gourd Golem often command a number of them to do this in farming fields, hiding amongst the crops until intruders approach. Gourd Golems can leap out of the dirt and attack in a single round.
Tangle Gourd Golems are most effective at trapping, rather than killing their enemies. Upon a successful slam attack, the golem can wrap its vines around a victim, performing a grapple check at a +10 bonus. If successful, the Gourd Golem will continue to entwine itself around its victim on subsequent turns, strapping the gourds which make up its own body to their limbs, making it difficult for them to move. Eventually the golem even fits its own pumpkin head over the head of its victim, restricting their vision severely. A tangled character is not controlled by the golem, and they are rarely harmed. Rather, the purpose of the tangle ability is to hold an intruder until someone comes to retrieve them.
Environment Most commonly in farmland, where the necessary resources are plentiful.
Organization Solitary or band (6-12)
Activity Cycle Constructs do not sleep.
Diet Constructs do not eat; Natural Enemies Squirrels, Dogs, most herbivores and omnivores.
A Gourd Golem’s body is constructed from roughly 100gp worth of pumpkins and other gourds. In addition, high quality candles worth 10gp each must be used.
Requirements Craft Construct, Entangle, Summon Nature’s Ally II, creator must be caster level 5th;
Skill Craft (Sculpture) or Craft(Topiary) DC: 17 Cost 110gp
Posted by LS on Friday, October 19th, 2012 at 5:45 am
Categories: Dungeons & Dragons 3.5, Pathfinder.
Tags: Merciless Monsters
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