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	<title>Comments on: Legend of Zelda Adventure System: Sage Spells</title>
	<atom:link href="http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/</link>
	<description>A blog about Pathfinder, or any other tabletop RPG which strikes my fancy</description>
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		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/#comment-34617</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 05 Sep 2012 22:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2570#comment-34617</guid>
		<description><![CDATA[Polite spelling corrections never make you a jerk. I actually thought I should look it up, but I&#039;ve played that game so many times I just figured I remembered. 

Shows how much I know!]]></description>
		<content:encoded><![CDATA[<p>Polite spelling corrections never make you a jerk. I actually thought I should look it up, but I&#8217;ve played that game so many times I just figured I remembered. </p>
<p>Shows how much I know!</p>
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		<title>By: Some lazy guy</title>
		<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/#comment-34607</link>
		<dc:creator>Some lazy guy</dc:creator>
		<pubDate>Wed, 05 Sep 2012 21:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2570#comment-34607</guid>
		<description><![CDATA[You misspelled &quot;Agahnim&quot; (sorry for being a jerk, but since it&#039;s my nick on several sites I know where the &quot;h&quot; is ^^)]]></description>
		<content:encoded><![CDATA[<p>You misspelled &#8220;Agahnim&#8221; (sorry for being a jerk, but since it&#8217;s my nick on several sites I know where the &#8220;h&#8221; is ^^)</p>
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	<item>
		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/#comment-34572</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 05 Sep 2012 18:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2570#comment-34572</guid>
		<description><![CDATA[A spell recommended to me on twitter:

&quot;&quot;It&#039;s dangerous to go alone&quot; - Summons temporary magical sword. :P &quot;

Yes. This. This is gold. It is perfect. So much win. 

Props to my friend and fellow writer, &lt;a href=&quot;http://www.intellectualblathering.com/&quot; rel=&quot;nofollow&quot;&gt;Jennifer Davis&lt;/a&gt;

I&#039;m thinking the sword would be old and rusted, but still able to cut well. Easy to sunder, and would last for an hour or so.]]></description>
		<content:encoded><![CDATA[<p>A spell recommended to me on twitter:</p>
<p>&#8220;&#8221;It&#8217;s dangerous to go alone&#8221; &#8211; Summons temporary magical sword. :P &#8221;</p>
<p>Yes. This. This is gold. It is perfect. So much win. </p>
<p>Props to my friend and fellow writer, <a href="http://www.intellectualblathering.com/" rel="nofollow">Jennifer Davis</a></p>
<p>I&#8217;m thinking the sword would be old and rusted, but still able to cut well. Easy to sunder, and would last for an hour or so.</p>
]]></content:encoded>
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	<item>
		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/#comment-34569</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 05 Sep 2012 18:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2570#comment-34569</guid>
		<description><![CDATA[You are correct, there is no concept of spell level. Sometimes a spell may factor in the caster&#039;s sage level (lasts a number of minutes equal to sage level, something like that), but for the most part the spell will always function as written. 

In particular, with the air blade, my hope is that it would be primarily used to cut ropes from a distance, or something like that. There&#039;s no reason it shouldn&#039;t do damage, but that&#039;s not the goal of the spell. 

&quot;Detect Hidden&quot; is one I&#039;ve struggled with as well. Since even high level sages only get 20 spells per day, I would hope it didn&#039;t get spammed. It might be used if a monster turns around a corner, then suddenly disappears. Something like that. But I&#039;ll have to see how it works in actual play testing. If it becomes &quot;I search for hidden doors&quot; in every room, then I&#039;ll remove or alter it somehow.]]></description>
		<content:encoded><![CDATA[<p>You are correct, there is no concept of spell level. Sometimes a spell may factor in the caster&#8217;s sage level (lasts a number of minutes equal to sage level, something like that), but for the most part the spell will always function as written. </p>
<p>In particular, with the air blade, my hope is that it would be primarily used to cut ropes from a distance, or something like that. There&#8217;s no reason it shouldn&#8217;t do damage, but that&#8217;s not the goal of the spell. </p>
<p>&#8220;Detect Hidden&#8221; is one I&#8217;ve struggled with as well. Since even high level sages only get 20 spells per day, I would hope it didn&#8217;t get spammed. It might be used if a monster turns around a corner, then suddenly disappears. Something like that. But I&#8217;ll have to see how it works in actual play testing. If it becomes &#8220;I search for hidden doors&#8221; in every room, then I&#8217;ll remove or alter it somehow.</p>
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		<title>By: Brendan</title>
		<link>http://www.paperspencils.com/2012/09/05/legend-of-zelda-adventure-system-sage-spells/#comment-34567</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Wed, 05 Sep 2012 17:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2570#comment-34567</guid>
		<description><![CDATA[Good stuff. I really like the focus on problem solving. Am I correct in assuming that there is no concept of spell level or power? Does the airblade of a higher level sage do more damage, for example? Is a higher level sage&#039;s spell harder to counter?

The one I don&#039;t like is detect hidden, because of how I think it will affect interaction with the environment. It will be the &quot;I search the door for traps&quot; of LOZAS.]]></description>
		<content:encoded><![CDATA[<p>Good stuff. I really like the focus on problem solving. Am I correct in assuming that there is no concept of spell level or power? Does the airblade of a higher level sage do more damage, for example? Is a higher level sage&#8217;s spell harder to counter?</p>
<p>The one I don&#8217;t like is detect hidden, because of how I think it will affect interaction with the environment. It will be the &#8220;I search the door for traps&#8221; of LOZAS.</p>
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