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	<title>Comments on: Tabletop Magic from Final Fantasy</title>
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	<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/</link>
	<description>A blog about Pathfinder, or any other tabletop RPG which strikes my fancy</description>
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		<title>By: Bryan 'The Cleric' Gray</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-25465</link>
		<dc:creator>Bryan 'The Cleric' Gray</dc:creator>
		<pubDate>Fri, 27 Jul 2012 10:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-25465</guid>
		<description><![CDATA[FFIX was the first Final Fantasy I got actually play myself (friend kept hogging VII and VIII to himself), though I did like like it, it wasn&#039;t until FFX that I truly fell in love with the series. I musta sunk a good 300+ hours into that game ^_^

The Sphere Grid was amazing, though eventually you could have all characters being amazing in all roles, knowing all spells and attacks. (I always migrated Yuna from White Mage to Black Mage and benched Lulu).

Also, Path of Exile (a Diablo-like, free-to-play game) has a Sphere Grid system too &lt;3]]></description>
		<content:encoded><![CDATA[<p>FFIX was the first Final Fantasy I got actually play myself (friend kept hogging VII and VIII to himself), though I did like like it, it wasn&#8217;t until FFX that I truly fell in love with the series. I musta sunk a good 300+ hours into that game ^_^</p>
<p>The Sphere Grid was amazing, though eventually you could have all characters being amazing in all roles, knowing all spells and attacks. (I always migrated Yuna from White Mage to Black Mage and benched Lulu).</p>
<p>Also, Path of Exile (a Diablo-like, free-to-play game) has a Sphere Grid system too &lt;3</p>
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		<title>By: RogueMinigamer</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-22628</link>
		<dc:creator>RogueMinigamer</dc:creator>
		<pubDate>Mon, 16 Jul 2012 12:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-22628</guid>
		<description><![CDATA[Your takes are really close to mine on most. Plus tactics, FFXII, and FFXIII(-2) actually seems like a good cross section of the three main class systems in the FF Series.]]></description>
		<content:encoded><![CDATA[<p>Your takes are really close to mine on most. Plus tactics, FFXII, and FFXIII(-2) actually seems like a good cross section of the three main class systems in the FF Series.</p>
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		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-22577</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Mon, 16 Jul 2012 08:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-22577</guid>
		<description><![CDATA[Yes, please feel free. Or write your own take on the various magic systems, I&#039;m sure there&#039;s more than one way to interpret them.]]></description>
		<content:encoded><![CDATA[<p>Yes, please feel free. Or write your own take on the various magic systems, I&#8217;m sure there&#8217;s more than one way to interpret them.</p>
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		<title>By: RogueMinigamer</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-22490</link>
		<dc:creator>RogueMinigamer</dc:creator>
		<pubDate>Sun, 15 Jul 2012 22:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-22490</guid>
		<description><![CDATA[Wow you beat me to this... you care if I link to this post in mine that way I can focus only on the Tactics, FFXII &amp; FFXIII/FFXIII-2?]]></description>
		<content:encoded><![CDATA[<p>Wow you beat me to this&#8230; you care if I link to this post in mine that way I can focus only on the Tactics, FFXII &amp; FFXIII/FFXIII-2?</p>
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		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21575</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 11 Jul 2012 20:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21575</guid>
		<description><![CDATA[Final Fantasy 7 was my introduction to the series, and the three weeks I spent playing it from beginning to end are very fond memories to me. 

But I&#039;ve never made it all the way back through the game. I think the furthest I made it is up through Cosmo Canyon once. Most of the time I do the same as you: I get through the story-heavy Midgar portion of the game, then lose interest as it becomes a little more free roaming. 

For years I think I was actually scared to get to the end of disc 1 a second time. But now that I&#039;m an adult with some real-life tragedies under my belt, that doesn&#039;t bother me so much any longer.]]></description>
		<content:encoded><![CDATA[<p>Final Fantasy 7 was my introduction to the series, and the three weeks I spent playing it from beginning to end are very fond memories to me. </p>
<p>But I&#8217;ve never made it all the way back through the game. I think the furthest I made it is up through Cosmo Canyon once. Most of the time I do the same as you: I get through the story-heavy Midgar portion of the game, then lose interest as it becomes a little more free roaming. </p>
<p>For years I think I was actually scared to get to the end of disc 1 a second time. But now that I&#8217;m an adult with some real-life tragedies under my belt, that doesn&#8217;t bother me so much any longer.</p>
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		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21573</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 11 Jul 2012 20:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21573</guid>
		<description><![CDATA[It depends on how much you level, but yeah, by the end of FF6 everybody&#039;s spell selection is basically identical. Though some are more magically gifted than others. 

The way I would run it in a tabletop game would restrict magic to only magic using classes, and there would be a large number of magicite, all of which would be pretty rare and probably rolled randomly as part of only the most generous treasure hordes. And yes, summons are awesome. (Though I&#039;m actually not very fond of Pathfinder&#039;s Summoner class. Go figure.)

Regarding the FFX idea, recall that in the tabletop presentation it would be used exclusively for spells. Personally I think this could have a really interesting flavor explanation about the nature of magic. How there&#039;s a flowing path to it, or something. 

If you still enjoy console RPGs, I&#039;d highly recommend going back and playing Final Fantasy 5 at the very least. The original fan translated version of the game is easily available in a lot of places. I&#039;ve never finished it myself, but it is a fantastic game. Unsurprisingly, it&#039;s a lot like a &#039;missing link&#039; between 4 and 6. 

FF8 is also highly underrated, but most people disagree with me on that.]]></description>
		<content:encoded><![CDATA[<p>It depends on how much you level, but yeah, by the end of FF6 everybody&#8217;s spell selection is basically identical. Though some are more magically gifted than others. </p>
<p>The way I would run it in a tabletop game would restrict magic to only magic using classes, and there would be a large number of magicite, all of which would be pretty rare and probably rolled randomly as part of only the most generous treasure hordes. And yes, summons are awesome. (Though I&#8217;m actually not very fond of Pathfinder&#8217;s Summoner class. Go figure.)</p>
<p>Regarding the FFX idea, recall that in the tabletop presentation it would be used exclusively for spells. Personally I think this could have a really interesting flavor explanation about the nature of magic. How there&#8217;s a flowing path to it, or something. </p>
<p>If you still enjoy console RPGs, I&#8217;d highly recommend going back and playing Final Fantasy 5 at the very least. The original fan translated version of the game is easily available in a lot of places. I&#8217;ve never finished it myself, but it is a fantastic game. Unsurprisingly, it&#8217;s a lot like a &#8216;missing link&#8217; between 4 and 6. </p>
<p>FF8 is also highly underrated, but most people disagree with me on that.</p>
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		<title>By: LS</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21561</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 11 Jul 2012 18:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21561</guid>
		<description><![CDATA[To be fair, FFX-2 was better than Final Fantasy Mystic Quest was. When I quit the series, the common wisdom was that any FF game outside of the standard numerical progression was terrible. The only exceptions being the Final Fantasy Tactics games. I could probably go on for pages about how close FFX-2 came to being a good game, but it really just fell far short of the series&#039; standard quality. Which is too bad, I would not have minded a good direct sequel. 

Like you, I don&#039;t have consoles available to me to give the new games a try. The newest console I own is a Playstation 2, and in recent years I&#039;ve done more to extend my collection backwards rather than forwards. Just last year I bought and repaired 3 NES consoles.

One of these days I hope to give the newer Final Fnatsy games a try...but I doubt it will be anytime soon.]]></description>
		<content:encoded><![CDATA[<p>To be fair, FFX-2 was better than Final Fantasy Mystic Quest was. When I quit the series, the common wisdom was that any FF game outside of the standard numerical progression was terrible. The only exceptions being the Final Fantasy Tactics games. I could probably go on for pages about how close FFX-2 came to being a good game, but it really just fell far short of the series&#8217; standard quality. Which is too bad, I would not have minded a good direct sequel. </p>
<p>Like you, I don&#8217;t have consoles available to me to give the new games a try. The newest console I own is a Playstation 2, and in recent years I&#8217;ve done more to extend my collection backwards rather than forwards. Just last year I bought and repaired 3 NES consoles.</p>
<p>One of these days I hope to give the newer Final Fnatsy games a try&#8230;but I doubt it will be anytime soon.</p>
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		<title>By: Jack</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21538</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 11 Jul 2012 17:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21538</guid>
		<description><![CDATA[I played FF7 &lt;b&gt;a lot&lt;/b&gt;, but never got further than Midgar City.  I played through that &quot;prelude&quot; a dozen times or more, but always lost my fervor when I got to the world map.]]></description>
		<content:encoded><![CDATA[<p>I played FF7 <b>a lot</b>, but never got further than Midgar City.  I played through that &#8220;prelude&#8221; a dozen times or more, but always lost my fervor when I got to the world map.</p>
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		<title>By: Brendan</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21535</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Wed, 11 Jul 2012 16:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21535</guid>
		<description><![CDATA[A scroll-only version of FF 1 magic might be fun. Like, no learning spells, all consumable. Characters would be magicians to the extent that they spent resources on scrolls. Of course, there would need to be other things to spend money on, like weapons training or super weapons. A simple vanilla D&amp;D with costs to learn spells would also probably work (though some method to prevent all rich wizards from learning all spells would probably be required to prevent all magic-users from becoming the same).

Though FF 6 is my favorite of all of the FF games, I remember in the end all characters pretty much learned all spells, which is a bit bland. Maybe something like only the lowest level powers of the esper could be learned permanently, and everything else would require &quot;equipping&quot; the esper-thing. Also, this would lead to an interesting &quot;there can only be one&quot; dimension to magic-users; for example, the only magic-user that would be able to cast Flare in the entire world would be the magic-user that held the Bahamut item. And I love summoners. My favorite type of wizard other than necromancers.

The FF X model feels like a feat tree, and while (as you probably know) I&#039;m not a big fan of feats, I&#039;ve always thought that feat trees are a potentially elegant solution to the problem of coping with the plethora of feats.

Taichara put together a B/X Final Fantasy hack a while back, but pulled it because of copyright issues I think.

http://hamsterhoard.blogspot.com/2010/01/file-downloads.html

Now for some FF reminiscences. I&#039;ve played 1, 4, 6, 7, 9 (only a bit), 10 (only a bit), 12, and 13 (only a bit, I should go back to it some time). 6, 7, and 4 are my favorites (in that order). FF 1 was the first video game I beat and probably one of the things that helped cement my love of RPGs (including the tabletop variety). 12 is fun and beautiful, but the plot is not very interesting to me (and feels like a Star Wars rip-off).]]></description>
		<content:encoded><![CDATA[<p>A scroll-only version of FF 1 magic might be fun. Like, no learning spells, all consumable. Characters would be magicians to the extent that they spent resources on scrolls. Of course, there would need to be other things to spend money on, like weapons training or super weapons. A simple vanilla D&amp;D with costs to learn spells would also probably work (though some method to prevent all rich wizards from learning all spells would probably be required to prevent all magic-users from becoming the same).</p>
<p>Though FF 6 is my favorite of all of the FF games, I remember in the end all characters pretty much learned all spells, which is a bit bland. Maybe something like only the lowest level powers of the esper could be learned permanently, and everything else would require &#8220;equipping&#8221; the esper-thing. Also, this would lead to an interesting &#8220;there can only be one&#8221; dimension to magic-users; for example, the only magic-user that would be able to cast Flare in the entire world would be the magic-user that held the Bahamut item. And I love summoners. My favorite type of wizard other than necromancers.</p>
<p>The FF X model feels like a feat tree, and while (as you probably know) I&#8217;m not a big fan of feats, I&#8217;ve always thought that feat trees are a potentially elegant solution to the problem of coping with the plethora of feats.</p>
<p>Taichara put together a B/X Final Fantasy hack a while back, but pulled it because of copyright issues I think.</p>
<p><a href="http://hamsterhoard.blogspot.com/2010/01/file-downloads.html" rel="nofollow">http://hamsterhoard.blogspot.com/2010/01/file-downloads.html</a></p>
<p>Now for some FF reminiscences. I&#8217;ve played 1, 4, 6, 7, 9 (only a bit), 10 (only a bit), 12, and 13 (only a bit, I should go back to it some time). 6, 7, and 4 are my favorites (in that order). FF 1 was the first video game I beat and probably one of the things that helped cement my love of RPGs (including the tabletop variety). 12 is fun and beautiful, but the plot is not very interesting to me (and feels like a Star Wars rip-off).</p>
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		<title>By: Jack</title>
		<link>http://www.paperspencils.com/2012/07/11/tabletop-magic-from-final-fantasy/#comment-21519</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 11 Jul 2012 16:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2194#comment-21519</guid>
		<description><![CDATA[Haven&#039;t read the post yet, but being a dyed-in-the-wool Final Fantasy fan (FF6 is where I started, but I&#039;ve gone through most of the ones you&#039;ve listed here), I just wanted to throw out that X-2 was an abomination and Xi was a terrible idea, I&#039;ve heard good things about both XII and XIII (I haven&#039;t played them myself because I haven&#039;t owned a console in close to a decade).  They&#039;re a far cry from the glory days of SNES and they lean heavily on linear paths and cut scenes (more like a movie than a game) the way that VII and X did, but you might want to at least give them a shot.  I think 13 is supposed to have a neat take on magic, too.]]></description>
		<content:encoded><![CDATA[<p>Haven&#8217;t read the post yet, but being a dyed-in-the-wool Final Fantasy fan (FF6 is where I started, but I&#8217;ve gone through most of the ones you&#8217;ve listed here), I just wanted to throw out that X-2 was an abomination and Xi was a terrible idea, I&#8217;ve heard good things about both XII and XIII (I haven&#8217;t played them myself because I haven&#8217;t owned a console in close to a decade).  They&#8217;re a far cry from the glory days of SNES and they lean heavily on linear paths and cut scenes (more like a movie than a game) the way that VII and X did, but you might want to at least give them a shot.  I think 13 is supposed to have a neat take on magic, too.</p>
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