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	<title>Comments on: Page by Page: Gary Gygax&#8217;s DMG Part 6</title>
	<atom:link href="http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/</link>
	<description>A blog about Pathfinder, or any other tabletop RPG which strikes my fancy</description>
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		<title>By: Jimmy</title>
		<link>http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/#comment-30307</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Wed, 15 Aug 2012 07:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2112#comment-30307</guid>
		<description><![CDATA[I&#039;m a relatively new D&amp;D player, but I&#039;ve been playing often recently. My main group uses a blend of 1st and 2nd AD&amp;D and my other group plays Pathfinder. My very first AD&amp;D game I was playing a cleric/ranger in the crypt of the Order of the Crimson Monks and I ended up turning and counter-turning a group of skeletons with an evil cleric. It was some of the most fun I&#039;ve had on the tabletop and it made the eventual death blow to that cleric even more satisfying! I wholly recommend you implement those rules in your game.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a relatively new D&amp;D player, but I&#8217;ve been playing often recently. My main group uses a blend of 1st and 2nd AD&amp;D and my other group plays Pathfinder. My very first AD&amp;D game I was playing a cleric/ranger in the crypt of the Order of the Crimson Monks and I ended up turning and counter-turning a group of skeletons with an evil cleric. It was some of the most fun I&#8217;ve had on the tabletop and it made the eventual death blow to that cleric even more satisfying! I wholly recommend you implement those rules in your game.</p>
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		<title>By: -C</title>
		<link>http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/#comment-20945</link>
		<dc:creator>-C</dc:creator>
		<pubDate>Mon, 09 Jul 2012 07:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2112#comment-20945</guid>
		<description><![CDATA[That initiative penalty would &lt;i&gt;not&lt;/i&gt; be equivalent, without one important change.

Wizards are assumed to be casting from the beginning of the round in which they cast a spell. This would mean any damage or disruption would cause them to lose the spell. In 3.x, spellcasting doesn&#039;t even begin until your initiative comes up.]]></description>
		<content:encoded><![CDATA[<p>That initiative penalty would <i>not</i> be equivalent, without one important change.</p>
<p>Wizards are assumed to be casting from the beginning of the round in which they cast a spell. This would mean any damage or disruption would cause them to lose the spell. In 3.x, spellcasting doesn&#8217;t even begin until your initiative comes up.</p>
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		<title>By: Brendan</title>
		<link>http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/#comment-19914</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Thu, 05 Jul 2012 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2112#comment-19914</guid>
		<description><![CDATA[Remember that most 1E casting times are like speed factors; in Pathfinder, the equivalent would be an initiative penalty (that is, they just make the spell go off later in the round).]]></description>
		<content:encoded><![CDATA[<p>Remember that most 1E casting times are like speed factors; in Pathfinder, the equivalent would be an initiative penalty (that is, they just make the spell go off later in the round).</p>
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		<title>By: -C</title>
		<link>http://www.paperspencils.com/2012/07/01/page-by-page-gary-gygaxs-dmg-part-6/#comment-18786</link>
		<dc:creator>-C</dc:creator>
		<pubDate>Mon, 02 Jul 2012 05:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=2112#comment-18786</guid>
		<description><![CDATA[You know the Pathfinder rules for grenade scatter are even simpler.

Roll 1d8 for direction and it scatters a number of squares equal to the range increments thrown.]]></description>
		<content:encoded><![CDATA[<p>You know the Pathfinder rules for grenade scatter are even simpler.</p>
<p>Roll 1d8 for direction and it scatters a number of squares equal to the range increments thrown.</p>
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