<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fantasy Languages</title>
	<atom:link href="http://www.paperspencils.com/2012/06/13/fantasy-languages/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paperspencils.com/2012/06/13/fantasy-languages/</link>
	<description>A blog about Pathfinder, or any other tabletop RPG which strikes my fancy</description>
	<lastBuildDate>Mon, 17 Jun 2013 16:06:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Jimmy</title>
		<link>http://www.paperspencils.com/2012/06/13/fantasy-languages/#comment-96828</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Tue, 25 Dec 2012 04:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=1953#comment-96828</guid>
		<description><![CDATA[Thank you so much for these ideas AT! I&#039;ve been looking for a way to work in languages to my campaign, and these ideas will do just that!]]></description>
		<content:encoded><![CDATA[<p>Thank you so much for these ideas AT! I&#8217;ve been looking for a way to work in languages to my campaign, and these ideas will do just that!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AT</title>
		<link>http://www.paperspencils.com/2012/06/13/fantasy-languages/#comment-42753</link>
		<dc:creator>AT</dc:creator>
		<pubDate>Mon, 15 Oct 2012 20:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.paperspencils.com/?p=1953#comment-42753</guid>
		<description><![CDATA[One thing which pathfinder&#039;s more expanded campaign setting offers is a broader list of languages (they even give a brief description of what such languages might sound like). What I like most, though, is that they have several different languages based simply on nationality. Common (or Taldane) is simply the trade tongue because most countries were at some point under the rule of one empire. But if you go farther beyond the bounds of that empire, you might encounter barbarians speaking Hallit, or Vikings speaking Ulfen.

Some potential adventure ideas might include being stranded among humans who don&#039;t speak common, or having to pass for high society folks in a foreign country. In campaigns where knowledge of languages might come into play more often, linguistics could even be salvaged as a way of disguising your accent (in the table for the knowledge skill, there&#039;s even a geography check for identifying a person&#039;s accent). Very campaign specific, and not something I&#039;d implement in every game, but it might be workable in a more intrigue, espionage style campaign.

Speaking of accents, now I&#039;m trying to figure out how an infernal or gnomish accent might sound.]]></description>
		<content:encoded><![CDATA[<p>One thing which pathfinder&#8217;s more expanded campaign setting offers is a broader list of languages (they even give a brief description of what such languages might sound like). What I like most, though, is that they have several different languages based simply on nationality. Common (or Taldane) is simply the trade tongue because most countries were at some point under the rule of one empire. But if you go farther beyond the bounds of that empire, you might encounter barbarians speaking Hallit, or Vikings speaking Ulfen.</p>
<p>Some potential adventure ideas might include being stranded among humans who don&#8217;t speak common, or having to pass for high society folks in a foreign country. In campaigns where knowledge of languages might come into play more often, linguistics could even be salvaged as a way of disguising your accent (in the table for the knowledge skill, there&#8217;s even a geography check for identifying a person&#8217;s accent). Very campaign specific, and not something I&#8217;d implement in every game, but it might be workable in a more intrigue, espionage style campaign.</p>
<p>Speaking of accents, now I&#8217;m trying to figure out how an infernal or gnomish accent might sound.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
